|Jimbobtypcarrotday.j2l||A Typical Day in Carrotus||5.30 kB||23 Dec 2007|
|Jimbobtypcarrotnight.j2l||A Typical Night in Carrotus||5.30 kB||23 Dec 2007|
|CMountainN.j2t||Carrotus Mountains Nig||201.23 kB||28 Nov 2006|
|CMountainsD.j2t||Carrotus Mountains Day||201.22 kB||28 Nov 2006|
|AMBIENTtwist.xm||ambient twist||570.79 kB||06 Jun 1998|
|y_light.xm||yellow light II||1895.03 kB||30 May 1999|
My first (released) battle level, this level uses the hard-to-use Carrotus Mountains conversion by Purplejazz. Some people thought that the Night version of the level was too dark so I included a Day version of the level (jimbobtypcarrotday.j2l) as well. Also, some of you guys may have played this level on my server last night. If you did, please re-download it from here.
1) -Fixed a minor tilebug in the day version.
2) -Turned the Full NRG carrot into a +1 carrot and made it’s respawn time 15.
*3) -Added a horizontal green spring near the seeker PU.**
EDIT: Review please.
There seem to be a lot oddly placed tiles in the walls, also you can’t see the mountains at the top, which gives you a feeling of emptyness. There is just some basic eyecandy, nothing in the foregrounds. There’s bouncy and toaster PU close to each other at the top, and seek at the bottom, and a few +1 carrots. The level consists of a lot of platforms. Worth a try or two. Neither good or bad.
Eat your lima beans, Johnny.