|xlmritb.j2l||Rumble in the Bogs||8.76 kB||13 Jan 2008|
|ExoticusW.j2t||JJ1 Exoticus Winter||136.39 kB||03 Dec 2007|
|aws_mac1.xm||"Medieval Ambience"||1363.37 kB||10 Jul 1999|
Here is my and DarkSonic’s entry for the Collaboration Contest that ended some time ago. Our efforts were roughly even for this so don’t praise only me, but DS as well, if you do. This level utilises pits and so requires Carrotade to work properly.
Tileset conversion by Violet
Music by Awesome
nice level with some good ideas in it.. those upside down springs are annoying though. :/
awesome level :) btw, nice atmosphere.
Cool lvl! :)
Nice. Good job, the feel was great.
The pits ruin it. Download if you want a level to look at.
Well, seeing as SJ wrote a review for Legends, I guess it won’t hurt for me to take the time to write a review for his and DarkSonic’s level back. Rumble In The Bogs is a solid, medium sized Pitfall Battle level using the lesser used Winter pallette of the Exoticus conversion.
I can remember DS hosting this in his server about to 2 weeks ago. It seemed to be an enjoyable level to play in, and when it was uploaded I was certainly correct. I liked the general idea of a Swamp theme be made with Exoticus. The background reminds me of Cooba’s Boomerang (which is a fantastic level so download immediately if you haven’t already) a lot, but thanks to the different eyecandy and atmosphere in general (and different gametype), the level doesn’t feel like a rip
off in any shape or form.
The layout is rather basic, but solid. There are no dead ends, and it all connects together well. No real gripes here. The gameplay also feels well polished, the springs take you to the right places and it’s quite fast paced. Unlike other Pitfall levels, I found here that the pits were very easy to fall into, meaning people die quite a lot. At the area around 88,31 there some celing springs which force you into a pit, which although was used to stop camping at one of the carrots, simply felt too evil for my tastes, and added quite a bit of frustration at some times. That’s not nessecarily a bad thing, but it just gets annoying for some.
The pickups seemed to be placed decently. However, I think there should have been some RF somewhere, as it would argueably be the most useful weapon here. I’d also like there to be more than 2 carrots, but at least they are both placed in unsafe spots. Also note that gun crates can crash a server; I’d replace the Ice crate with some floating ammo.
The eyecandy and the theme are my favourite parts about the level though. The music fits perfectly, it gives the level a quite, mysterious atmosphere, which I highly support giving to a level like this. There was no parts in the level that looked bland, and there were no parts that looked overdone or repetitive. The temple area compliments well with the rest of the level, adding to the “ancient” atmosphere of the level. In general, it’s the best eyecandy I’ve seen with this set as of yet. Nicely done.
I suggest this level for the upcoming anniversary bash, and for the Battle Server if it comes back online. Good work, SJ and DS!
EDIT: Seems that I didn’t find one of the carrots. +0.1
EDIT 2: After playing this level through the bash, I’ve realised the pits are just placed unlogically and are just way too easy to fall in, with them being almost impossible to avoid at times. Rating takes a huge hit.
It’s been a while since I last reviewed something… time to fire up my old writing skills.
Although I didn’t test this in a bunny-infested online server, I got a good look at the gameplay after all. The level runs really smooth. That’s nice AND practical, since it’s a PIT level. Bad flow in a pit level means unsuspected deaths and therefore isn’t good. The level plays really fast, though a copter event makes sure that there will remain easy targets on the map. ;)
The level feels really calm, really serene. The tileset has been put to good use and the eyecandy is (not everywhere, but still) quite original. The music fits the level really well, even for a fast-paced battle level.
The ammo placement isn’t all too shabby either. There are plenty carrots for a pit level and the ammo isn’t too scarce either. The fact that RF’s and TNT’s are missing is a bit of a shame for a PIT level, since they easily knock someone down. All and all, nice placement, equally divided power-ups and a warp. YAY!
Bonusses and substractions
A nice PIT level, well worth the download. You should collaborate more.
Does the pope (-) in the woods?
Keep it going, guys!
Just a note that there are 3 carrots in the level. The one you didn’t find probably floats near the top-left.
Also I have to agree that RF would fit into this level maybe more than any other weapon. Well, it can be just taste, but at least I wouldn’t like to get RF’ed above pits here.
As far as I know, there is a glitch only with the default gun crates(containing any type of ammo), so crates with only certain ammo-type should work fine.
Anyway, thanks for reviewing!
Eat your lima beans, Johnny.