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|you can read me, if you want....txt
|11 Apr 2008
|Big Robot Boss
|11 Apr 2008
|Top secret ][
|19 Mar 2007
It’s a boss variation. an enourmous robot. I would say: have fun
OK, It doesn’t look like a robot. You don’t need to do anyhting than dodge the flails to win this. Far too easy. What is the meaning of the tube in the start? nothing. Many good lvl makers use custom bosses, but making one won’t make the level good. Not bad, just keep trying and make differerent lvls too.
This was rather interesting. I would have liked more eyecandy for starters (Since I really couldn’t tell I was fighting this huge generator robot thing).
The boss concept isn’t bad, but is rather wasted in its execution. The fun comes from a Wario Ware like sense of trying to figure out what the hell is going on (I won’t spoil the specifics) but once you do it becomes all too easy to win (Just stay light on your feet, and it’ll be easy to avoid the two schwarzengaurds which provide the biggest threat.)
However, once you figure it all out it just doesn’t have any other reason to come back to it, and theres no real challenge past “How do I kill this thing?” Your experimentation time may vary but I figured it out just right before I died the first time.
I say download, since its worth a look. Its a semi-interesting approach (even though the mechanics have all been done before) and unlike the recent Bosses pack by DX, its not out to kill you. So it has that going for it. Just be warned, that the gimmick wears thin far too quickly.
Note: this is NO review!
Good try, but do not give up, no really… don’t!
I think you can do better with some examples. So I’ll give you some links to help you:
You do not need arenas with Tuf Bosses and enemies in it to make the Robot Boss harder. For example, download this level.
I’ve also created two examples of nontraditional Bosses, one of them is a big Robot Boss:
And also my friend Gus uses nontraditional Bosses, so download his packs.
Check them out and then try again. I’m sure you can do it. DON’T STOP!
Eyecandey: Bland. Nothing there at all. Layer 8 but that’s all. (maybe a little layer 3) The eyecandey is so bland I could have made something like this in 2 minutes! Layer 4 is empty and you used about 6 tiles and 1 animation.
Gameplay: Non. All it is you fall trough a hole and go to a badly done boss. All you do is kill turtles (Which there are to many of them) while dodging Tuf boss boomerangs. There’s a robot boss at the top but he’s impossible to get to. I couldn’t see a way to complete the level. If you can complete the level I’ll update my review. Edit: You can complete it, but the SCE spawns so slowly I died before even one forth of the health was gone!
Pickups: Non. Period.
Final Score: 3/30
DR? I just can’t say yes. But keep trying! My levels used to look like this and now I’ve greatly improved. Just keep practicing!
I think if you add the word “Concept” to your level title (Which I feel is what you are demonstrating here), you would avoid the reviews by people who are looking for quality (AKA review by sonicnathan)
The design is simple: basically a puzzle boss that solves itself, but the idea of waiting around while it does that seems rather unorthodox for even a puzzle boss, even if you are defending yourself from enemies.
This concept might be more believable in a war-theme (“Hold the base until we can send reinforcements…”), but as a generator thingy?… maybe not…
A good idea as a timer…
Eat your lima beans, Johnny.