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|xlmsnzds1.j2l||Device||8.17 kB||01 Sep 2008|
|BigLandscape2.j2t||Big Landscape 2||201.41 kB||22 Jan 2007|
|aws_anew.xm||" A New Generation "||1221.40 kB||25 Apr 1999|
Well, this level was supposed to be in both our packs (New Ages IV and Impressions A respectively) but we decided to upload it seperately. It’s a small/medium-sized Battle level. Here is a summary of who made what in this level:
85% of the general eye candy – Snooze
15% of the general eye candy – DarkSonic
90% of the layout – DarkSonic
10% of the layout – Snooze
Background (layer 6 and 7) – Snooze
Background (layer 8) – DarkSonic, later edited by Snooze
General idea: Snooze
This level has been tested in a TB game and it has been hosted several times in Snooze’s or in my server. Enjoy!
This is very good level and very cool tileset (why everybody so good cannot do level)
[Quick review… ~cooba]
This level reminds me of Aend in the aspect that it is open, yet at the same time very tunnely, a common type of layout in a more enclosed level. Since the level is open, there is plenty of room to move around in, yet it’s built in a way that it won’t get chaotic. Theme and EC seem good enough, music is a solid choice.
A very nice level, but then again, what can you expect from two of the best of the best level makers in XLM?
It’s very hard to top levels like this, and even I’m experienced in level making since 2007.
Snooze and DS did it. The level looks nice and plays just as good. However it’s not anything really special (thus the rather undiscriptive review). It’s just a good battle level for events and public servers.
omg full review (well, full is too much i guess – let’s just call this review ‘not very quick’) by eigus – is it the apocalypse?! Anyway…
Device by Snooze and Darksonic
First Thoughts – N/A*/*N/A
A medium-sized (125×64) battle level by sn0z and ds using Gus’ Big Landscape in the evening palette.
Rating – N/A
Bonuses/BOOnuses – ur phat mom LOL haha j/k unfunny N/A
Final section rating – N/A
Theme & Atmosphere – 8.2/10
A mountainy lakeside at sunset with some buildings (perhaps the Device Testing HQs?). Nothing extremely original, so no exceptionally high rating. While it looks like a peaceful evening near a lake, it may also feel slightly creepy (+0.2 for that). Why? Well, Awesome’s music gives this a sad/kind of scary feeling at some parts of the track. Also, while the textured background’s fade looks quite evening-ish, the color also gives a ‘polluted’ feeling (perhaps polluted by the Device…?).
Rating – 8.0
Bonuses/BOOnuses – creepy feeling at times (two reasons; +0.1 for each reason) – +0.2
Final section rating – 8.2
Eyecandy – 8.4/10
Very good EC, looks quite natural, there’s variation (well mostly, just one place I don’t quite like), etc. I especially like the waterfall at 22,50 – if you’ll do similar things in your levels, make it look like in Device! Rather no tilebugs (or it is just me – I don’t have eyes like Rag’s, but oh well since I guess he played this several times he’d point them out), which is a good thing. I like how the natural cave tiles fit with the background bricks. No ‘random’ or spammed ec as well. One complaint about variation – I’d like the bricks in the wall to the left of 8,35 to have more variation when it comes to width or height. Also this is probably just me, but I don’t like one more place – around 33,46. The bg bricks there look kinda out of place… probably just me, but I don’t like it.
Rating – 8.5
Bonuses/BOOnuses – nice waterfall (+0.1), kinda lack of variation in bottom-left wall (-0.1), bricks that are kind of out-of-place (-0.1) – -0.1
Final section rating – 8.4
Gameplay – 8.6/10
Ah, I bet my review will get -20 (or so) helpful ratings for this section :< anyway, here goes. The layout is nice and pretty easy to learn, gj (mostly) ds. It’s easy to get from place to place, no cramped spots or similar things. Ammo and other pickups are placed very well too, they’re easy to reach and no place feels like it has too much or too little ammo. No revolutional shapes of pickups (I like the pepperspray cluster at 41,17 though) but at least they aren’t 3×3 blocks or similar shapes ;PPP PUs are placed well, pretty gj with the suckertubes that transport you to other places after you kick the PU or just want to run away (only the toaster doesn’t have a suckertube behind, but you can kick it facing right and you’ll be able to instantly get outta there). No rabbit bias either, I’ve played this with both Jazz and Spaz and it’s as easy to navigate through the level with Jazz as with Spaz.
Rating – 8.6
Bonuses/BOOnuses – N/A – +0.0
Final section rating – 8.6
Final Verdict – A very good battle by Snooze and DS. You have no excuse not to download this, and I’m sure this will be in AB11.
Final Rating – (8.2 + 8.4 + 8.6)/3 = 8.4
DR – Yes!
~Eigus of XLM
Well, well! Another good level! This one happens to be by DarkSonic and Snooze, and is in general a nice, open [somewhat, it is a little cramped, but not too bad…] battle with good eyecandy, a fitting music track, and some great potential. I do think the title doesn’t fit it very well, though. Anyways, Good eyecandy [waterfalls, skyscrapers, mountains,a lake, the level has a rural, yet citylike feel that describes it quite well.], good music, overall good, so go dl right now before you are condemned to eternal and violent and painful garbage duty, until your dying breath and way beyond!!!
Eat your lima beans, Johnny.