|gauntlet.j2l||Gauntlet||5.08 kB||21 Mar 2020|
|Desolation7th.j2t||Desolation7th||295.92 kB||21 Mar 2020|
|mission-907.it||Mission Landing||717.55 kB||21 Mar 2020|
|gauntlet.j2as||1.81 kB||21 Mar 2020|
Started as a conversion of the UT map.
But in the end its a totaly new map.
Tiles from both 7th lava fall and Desolation02 is being used, with some changes in lava fall.
And thanks to every player on the Zeal Alpha server who had fun and gave suggestions for this map!
081031: minor bug fix
090810: minor bug fix
200321: bug fix (improved mask, fixed +1, C can’t fall through the floor)
Really easy to learn and very fun to play! I hope to play some fun 3v3s here
The fun factor of ‘Gauntlet’ is really high, since it’s quite fast paced. The tubes (leading to the Full NRG) are nice – especially considering the fact that the Full NRG can be shot down. Ammo is at useful places, adding two +1’s improved the gameplay. The warps are useful as well, though the targets are at questionable places.
After playing this level online for a bit, I enjoyed the gameplay, albiet it has a very conventional layout that reminds you of several popular levels. The layout is built three linear levels of height. The highest level contains a Full NRG carrot placed above some tubes, which can be shot all the way to the bottom of the level. (JE inspired somewhat?) A useful but quite well known and predictable tactic. However, there are two +1 carrots as a possible back up plan for campers at the Full NRG unlike in JE though, but a smart player could shoot the carrot down and control all three at once.
The middle level is a straight path from base to base, with several holes that can be ran accross or fallen into the go to the bottom height level. Luckily this level does not have an RF PU, else I feel there would be too much chaos on a linear path such as this. However, while there are many ways to the base there’s only one direct way of escaping after capturing the flag; a warp situated in the corner by each, in which an enemy defender will probably be camping the warp target which is very near the base, ready to finish off a weakened player who has taken the flag.
The bottom level contains the two power ups, Bouncer and Toaster. This spot is argueably the safest in the level, and so flag carriers will probably want to hang around here until it’s safe to go RTS. There are two tubes on either sides containing the +1 carrots, and the tube in the middle can be taken for easy access to the Full NRG. Alternatively, a flag carrier could call out a team mate to shoot the carrot down and be ready to catch the carrot when it falls.
Moving on to the looks department. The level uses a tileset which combines some tiles from both 7th Lava Fall and Desolation (ironically, two very similar tilesets), in which this level uses fairly well. I’d have prefered it if this level took a bigger advantage over using tiles from two sets though; and put the two together with more dignity and creativity. It does have that nice UT vibe to it though, probably realised by the music choice.
Who would I recommend this level to? Here, you will not find anything here that would make it worth playing over other levels, which is why I’m not giving it a Download recommendation, however this is a really decent level which both hardcore and casual JJ2 players alike will enjoy. I’d honestly not be suprised if this becomes popular someday. Myself, I prefer levels that take a more innovative/genius approach to their design.
It seems our own Danny Z has made more UT levels. Time for me to drop the axe.
Gameplay: Not bad
Unlike the real Gauntlet, this level is symmetrical. The level is divided in three pieces; Red Base, Blue Base and what I like to call “The Big Plus”. The bases have three possible entrances, a warp and an escape-warp. One of the ways in is a huge opening in the front. Easy, hit and run. The other two are tubes that lead to the back of the flag, which allows for a quick grab but a less quick getaway. Hence the warp, which will teleport you to the beginning of the lower tube. The lower tube also carries a carrot, for easy healing when being attack on the way back to base.
The middle section consists of a lot of ammo, two powerups and tubes that go up an down all around. You kind of have two options, left or right, and exactly in the middle (by the Full NRG) up or down or wherever your heart desires. Hence the ‘Plus’.
The level is fairly small, but big enough for a duel or maybe a 2vs2. More would be possible, but it’s get crowded.
There’s also this little thing I wanted to point out. At the bottom of the level, there’s a (tilebugged) piece of metal sticking out. This seems intentional, since the other side has it too, but it kinda disrupts the flow. It’s better than not having anything there, but maybe use a spring to get over it from the other side or something. Or those annoying float ups.
Atmosphere: Not bad either
It seems Danny Z has combined two of my favourite ‘metallic’ tilesets and made it a nice level. The level is a bit bare, but somehow it all seems right. Not a lot of eyecandy, but a very nice style of not using it… or something… I dunno, go check.
Music is again from the original level, if I’m not mistaken. It suits the original very well, but here it kind of adds something that this level doesn’t need. Too much suspense, I think.
Not very much original, but it all does the trick. Bouncer PU, Toaster PU, full NRG in the middle and two carrots… That’s a total of three carrots, maybe a bit too much for such a small level. Furthermore, this level has somewhat useless Gun9 ammo all over the bottom. Except for where you find them, you can use them for a quick shot from behind one of those bent steel bars I’ve spoken of earlier. Then again, avoiding them is easier than blinking.
Overall: Not at all bad
This level is fun for a quick duel or something and really nice to add to the UT remakes we’ve seen before. Keep them coming, Z.
Download Recommentdation: Yes
This level is worth the downloadcif you’re in for old UT memories or an unsettled fight with a fellow Jazzer.
I almost forgot to tell, when I pasted this level into my JJ2 folder, it turned out there was already a level named ‘gauntlet.j2l’ in there. Try putting your nametag in front of your levelnames, like dzgauntlet.j2l. Just a hint.
Eat your lima beans, Johnny.