Destroyed Cassis Factory

Date uploaded:
9 Jan 2009 at 15:59 (Minor update on 7 Apr 2018)

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snz (More uploads by snz)
Capture the flag
Thanks to several people who played 3vs3's with me in this level..

No screenshots yet. (629.41 kB)

File contents

xlmcasf2.j2l Destroyed Cassis Factory 17.54 kB 11 Jan 2009
7th Lava Fall.j2t 7th Lava Fall 345.14 kB 06 Sep 2000
0X00A3H-2.mod $00a3 368.28 kB 18 Jul 2003


I got bored and made this.. its kind of big level, and should be good for some games i think.


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Quick Reviews Average: 8.5

RecommendedGrytolle rated 8.5

nice lvl, easy to learn and looks quite fun to play

User Reviews (Sort by Helpful Index or Date Posted) Average: 8.4

RecommendedReview by CrimiClown

10 Jan 2009, 11:57
Spaz Slackrabbit (125 Points)
Number of reviews with ratings48 Featured reviews12 Average helpfulness83%

Another Snooze level… where does he find the time to make these?

Gameplay: Well constructed
Destroyed Cassis Factory, a name of which I have a hunch where it came from… The level plays in a somewhat tube-based area. It is completely symmetrical (from what I can tell) and plays smooth and collected.

DCF has one Full NRG carrot and two normal carrots, making it too easy for duels to take place here. The ideal setting for this level would be 3vs3, at the very least.

The bottom part of the level contains all the power-ups. RF missiles, Toaster PU and Bouncer PU (accompanied by the less popular Pepperspray PU). The level also contains ammo for the Electro Gun, which is needed to get the RF and Bouncer PU (unless you already have bouncers and you know how to shoot through walls =P ).

The bases are quite far apart, but good use of the sucker tubes can help you on your way. Various sucker tubes fill the route, mostly leading you to a level above you. This comes in handy when looking for the Full NRG, but because of the ‘hotness’ of that area, it is advised to take the two smaller carrots on your route to the other base.

Overall the level plays really smoothly, with a few spots where you will run into a wall unintended. This is mostly on the ceiling, where there are blockades hanging down to ensure you don’t copter or double jump all the way to the other side, which would have been too easy.

Atmosphere: Clean
DCF uses the infamous 7th Lava Fall tileset. My first idea behind the tileset choice was the reddish tubes that come with the set (for transporting cassis, of course). Snooze utilises the tileset really well, using the rusty and broken tiles to emphasise the ‘destroyed’ part. The background shows us the broken frame of the rest of the factory, along with a city in the background.

The use of this tileset is very common, though, as it is most likely one of the first tilesets to pop up when you open a new file in JCS. After all, numbers come before the A in the tileset list. Therefore, this tileset is (sadly) overused, and usually with all the bad effects that come with it. Snooze, however, manages to make this level look spooky, abandoned, yet fresh, in attempt of creating the ‘destroyed factory’ feeling. An attempt which, beyond a shadow of a doubt, worked out really well.

Overall: Good
Destroyed Cassis Factory is a nice level that, when it comes to it, should serve well in your list of 3vs3 or 4vs4 CTF levels.

Download Recommendation: Yes
This level is definitely worth having. Get it before it’s deleted!

Score: 8.5
Destroyed Cassis Factory has a well worked out theme, as well as a clean feeling gameplay. This should belong in your list as well as in everyone else’s.

4 of 4 users found this a good review. Did you? Yes/No

Review by Hammer

10 Jan 2009, 08:04 (edited 10 Jan 09, 14:08 by cooba)
CTF Bug (2 Points)
Number of reviews with ratings2 Featured reviews0 Average helpfulness57%

The background is transparent, when at the top of the level its a bit buggy.

[Only in Single Player mode, very rarely (with a lot of lag) in multiplayer. ~cooba]

0 of 2 users found this a good review. Did you? Yes/No

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