|xlmSnowyCaves.j2l||Snowy Caves||13.76 kB||01 Feb 2009|
|DiambXmas.j2t||Diamondus ? Xmas||246.98 kB||28 Sep 2006|
Here is the level I submitted for the tryout in XLM.
It’s quite a large level with water down the bottom and platforms to navigate.
JJ2+ is needed since an MP3 file is used in the level.
MUSIC LINK: http://www.mediafire.com/?mknkmxrnygn
Pyromanus for tileset
Darksonic & PurpleJazz for letting me in XLM
FawFuL for the MCE on the Full NRG Carrot and suggestions
Hitch for advice on the Wind events by the Seek PU and suggestions
Music by Rare(ware) & Nintendo
Everyone who played the level in the Open Beta Test server.
Anyone I might have forgot to mention (let me know)
Good level. Great eyecandey. Music was nice. Flow was ok. Blue seemed easier to get to because is was at the bottom. Good ammo. Enough carrots. Powerups were ok. Good level! Recommended.
Very good level, surprised at the quality.
P.S: Why does this music remind me of Hailfire Peaks from Banjo-Tooie?
Good theme, also nice to see someone using this palette of the tileset. Not too keen on the layout though, from the looks of things it seems a bit red biased due to being so much easier to defend than the blue base, and tunnely layouts like this are a bit cliché, however it was fairly fun to play despite being a bit confusing at first. D/R.
Yay, Played this one, great trick with seeks :d
this time your eyecandy was simple and decent. but the design was a bit random again.. and things didn’t look very organic. but the music was nice and tricks too (however too many tricks isn’t that great either). further then that a bit tunnely. and maybe unbalanced but not sure.
Eat your lima beans, Johnny.