|cccollab03.j2l||TITLED Trije||11.38 kB||17 Mar 2009|
|CrysilisV3.j2t||CrysilisV3||141.06 kB||11 Jan 2008|
|aln_dawn.xm||I N T H E D A W N||451.60 kB||25 May 2002|
Well, this one took us some time. I mean, we remade this level two times because we weren’t satisfied with how the level played. We wanted to have a gameplay that fits with the previous TITLED levels, funky, gimmicky and most of all fun. We hope we’ve succeeded this time again.
Well, this was a very fun project (that was very scary how make you it) and I hope (and Crimi does too) everyone will enjoy this level, despite its weirdness and uniqueness. It was TOO HARD to find music for this level, but eventually we made it (thanks to Crimi’s creative brainz) The iCandy is VERI GUD and VERI ORIGINAL. There are almost no seekers in the level because we don’t want people to spam them. Oh, and by the way, this level has 4 Power-Ups and 3 carrots.
Thanks for your attention.
CrimiClown sez again:
Look here for some work in progress pictures.
(Don’t stick with crysilis till judgment day, ffs!) Let’s go with the good ol’ pros and cons.
+ Nice, complete usage of Crysilis
+ Eyecandy is good, yet isn’t confusing
+ Level features a healthy mix of different gameplay elements
- Eyecandy is a bit plain in places
— Extensive usage of float-ups for the “betterment” of flow
Awesome battle level! Great job! :)
Prupel jaz sez:
LEVEL IS GUD AND STRONG
Another collaboration level! I’m not sure if that worked out properly this time.
The level looks and plays a lot better practically than it would seem when looked into JCS. Still, there is stuff that could be improved. The level has been made as colourful as possible with this tileset, which truly offers a lot of colours. The background is mostly visible only at the top-left region of the level, right where it doesn’t really have that much scenery in it. On the other side of the level there is a lot of caves and closed areas that have non-solid wall covering the background, where it would look better. This is nothing very major, but better remember to avoid it in the future, I guess. I have no other complaints about the looks of the level. At least it doesn’t confuse my eyes, but if does confuse you, you should probably reduce the colours of your screen or something.
Gameplay is as well different at the top-left region than everywhere else. And it’s actually good that this level isn’t entirely a ‘cavern’-level. However this area, while it is more open, is also pretty much squared off(could it be just a problem with the set?) Then, a lot of float ups were used to make the movement easier. It sometimes rather distracts than helps, though. Especially around the blaster PowerUp it becomes harder to shoot it with EBs while you are on such float ups. Also, while things like ‘x’ are a nice add of personality, I don’t think it really fits to the layout there. At least, not to the very top-right of the level. The cavern part seems to be playing pretty well anyway.
I’m quite wondering why is the seeker ammo that rare in this level as it is, while I don’t find any real purpose for that(except PrupelJazz.) However carrots(3 minor) and PowerUps are placed wisely, so that makes the level playable with more than just a few players too.
So yeah, I pointed out more of the flaws and bads of this level in this review, but you may suppose what I didn’t comment on was alright. Just improve the things I mentioned in the future, and it’ll be great. ;)
Also I’m thankful that you made a rf-climbing spot for me, although you didn’t mark it with text!!! Okay so, I guess these kind of ‘Prupel place F0R PrupelJazz’-things are getting a bit 0ld already, so in the future rather just reduce the amount of them or replace them with something fresh, please.
I recommend this level to be downloaded and hosted often. Also I recommend it to be a part of the upcoming Anniversary Bash, since it is a decent level in overall anyway. Well done CC&DS.
Eat your lima beans, Johnny.