|FM.j2l||Fort Medina||12.98 kB||09 Jul 2009|
|Fortress.j2t||Fortress of Forgotten Souls||135.31 kB||09 Jul 2008|
|Luigi Electro.it||Castle Club||365.37 kB||11 Feb 2006|
well a ctf lvl ;p… 4 pus… 3 c…. so i guess more suitable for teamgames than duels… :P
well its like 2 forts (having the ctf base), and in between there is no-mans land. mmmmm the level is more or less symetircal…. seekers/rf power ups and warp targets at the bottom, on either side… +1 C and bouncer/toaster powerups on either side at the next level…. bases above…. and finally warps to the top. Full nrg c is in the middle (of course).
well hope u dl it and leave me a comment with some rating <3 :D. 10x for all suggestions :P
Good, but imperfect CTF level. The layout is solid but there are some slight biases here and there. While the level was easy to learn, there were some annoying complications. The eyecandy was well made, but nothing too memorable. Weapons and carrots were placed okay, although I thought some places had too much ammo, seekers in particular.
Great, lvl also has a lot of springs and pus make this lvl very interesting, good for 3v3 also more
[Review changed to quick review. – cooba]
After the games played here I must admit that this level is really enjoyable. Powerups and carrots are well placed so generally this level is balanced. Eyecandy is well, but not really excellent. When you play it first time, you can have problems with movement, however I think you can easy learn it. Download recommendation? Sure.
Great Progress! In my opnion this is ur d best level. 4 pus + some interesting ideas. Good job!
Nice lvl, but 8vs8 here is quite hard xD.
I just remembered I had reviewed this level already, but then I checked this and noticed that I hadn’t. It is a decent level that I played once in a JDC event, so it should receive more of full reviews.
The atmosphere is dismal, as is the tileset, although the music choice isn’t. I’m sure there could have been better choices, but I’m fine with this one now. I don’t see any tilebugs here, nor anything that feels too bland either. The background here is default, but since this is a new tileset, it’s acceptable. The textured background has a nice fade colour even. There is also enough details in sprite layer and foreground. Napo’s best eyecandy so far.
The level layout reminds me about medieval skycrapers, although here you have solid ground from top to bottom between the two tall fort basements. The level seems balanced enough and is easy to move in around. The level clearly fits better for 3vs3 and larger games, and I rather wouldn’t try to play a duel here. The level has much diversity, as in where a player can go, and the bases seem to be positioned well.
This is Napo’s best level yet, and I’m looking forward to see more. It’s solid, balanced, good-looking, and fairly easy to learn even. Download and host recommendation.
We already played here, at tonight’s event.. It’s very good level for 3v3s+. I like it very much and I hope it will be hosted many times, especially at the JDC’s events :D
Eyecandy is fine, I haven’t seen any tilebugs. Two fortresses and some grounds between them is a good idea for a CTF level. There were some empty places in the level, but not so many ;) You could put there some food/goodies for better eyecandy, like some people told You!!
Gameplay & flow are very, very nice. Many springs, one ways what helps with moving around, some sucker-tubes, vines, etc. was well measured before they was placed.
Ammo/Carrots placement is not bad. Full Energy in the middle of the level and +1 carrots under bases. 4 PUs are good for big level like this one.
Very well done Nappy!! Keep JCSing! :D
You all: Download and enjoy Napoleon’s level!
Eat your lima beans, Johnny.