|elctof.j2l||Town of Fear||6.47 kB||25 Feb 2011|
|Desolation02.j2t||Desolation 02||148.69 kB||05 Aug 2007|
|Mech8.s3m||mechanism eight - necros/||730.08 kB||01 May 2001|
After all unfinished levels,I decided to actually finish one and upload it. So here it is. Town of Fear is medium-size CTF level. Enjoy.
EDIT: Carrot fix and things added. Again.
EDIT: Re-uploaded with up-to-date info,ELC now :D
Ok, I found this lvl and now I go to rewiev it.
So lets start:
Not bad at all. It looks good
and I can give it 8 well.
Its little hard to access all the bases,
especially for jazz, because he cant super-jump
while moving. But I can give it 6.
DR:Go and download it now. Gj Ron.
Final Rating: 10
Pick ups / Items
[Review changed to quick review. – cooba]
Yo. Great level. Better than semi IMO.
Ways between bases
GJ ron and who helped u.;D
Ammo placement: 6.5
It is good
Eyecandy – Good
Gameplay – Hm.. not good :P
Pick ups/items – Good
2 Full c, there was 2 +1 C!! Why you changed it??
Layers – Exelent
Rate – 8.2
[Review changed to quick review. – cooba]
You guys are too harsh. I liked this level, and was one of the people playing it on his test server before it came out.
well id rate this a 5.7… theres not much to say… i concur with hitch and minmay. the other’s ratings are rediculously high… i wouldnt even rate masterpieces such as semi or bblair or je a 10 ;p…
I can say only one word: GOOD!
There are a lot of tilebugs / one of the most generic layouts i’ve seen. Eyecandy based you shouldn’t have picked such a hard-to-use set if you can’t work with it properly. I came across this because it was set in the tournament. But stop the ego and let’s face this level is not even near as good as the rest of the tournament levels, no offense
[Review changed to quick review. – cooba]
i like it
[Review changed to quick review. – Violet CLM]
Alright…. after seeing 11 reviews, and a score of 7.8 for a user I’ve never seen upload anything before I had to check it out. Well boy was I disappointed. This level does not deserve the score that it got, and some user’s scored this ridiculously high. Either they where drunk when they graded this, they don’t have a clue what they’re talking about, or they’re insanely basied towards this user. [First review in like, 10 years? :l]
I have to say… for a first level? .. this is pretty decent. To bad I have no sympathy for new creators, and being ‘new’ won’t make your score any greater, or lesser.
The layout is symmetrical, but is very bland. What I mean is, there’s a lot of ‘squared’ off shapes in this level. You made a border vertically and horizontally, basically making a square from point [A] to point [B]. Not only that, but you have a lot of platforms that just get boring, running around after a minute.
..As for gameplay… it could be improved. In on the far ends of the level, the blocks sticking out of the wall get annoying, they aren’t one way, and when you use the springs on the left/right to go up, you hit them and it just gets frustrating. Also at the bottom of the level (left/right sides) there’s some ammo, and then a green spring to lead you up (not making it a dead end) but it just seems cheesy and useless to me.
Eye-candy in this level, is decent, in fact, I think layers 6-7 are better than layer 5… and what’s wrong with that? Layer 5 is used for the more basic add ons to interact with layer 4. And I just wasn’t feeling it.
I would give you some more criticism, but bleed in with the advice I gave you as of now, and come out with another level, that blows me away.
Grade: 5.7 … Download it? Wouldn’t.
This is a somewhat typical, moderate-quality CTF level. To give you an idea of how typical: it uses Desolation.
It is rather small, and has one of the simplest layouts you’ll ever see (though “simple” shouldn’t imply “bad” here).
The eyecandy is…acceptable. It’s rather messy, to be honest, especially with all the random numbers in the background and the all the tile mixes, but it is a controlled messiness, and there are few tilebugs. The level doesn’t look bad, per se, but it is not about to make you gaze at your monitor in awe.
The gameplay is where the level’s true flaws begin to show. It contains two full energy carrots extremely close to each other that are rather too accessible for my liking – there are warps leading to them that are about twenty tiles from the bases, Spaz can jump straight up to them, and Jazz can do the same with the sacrifice of a single RF missile. This is not really ideal. Large games would see the carrots utterly swarmed, and duels would likely last for an unbearably long time with the easy access. At the very least, can you say “camp spot”?
The level’s flow is also far from being in a position to win any awards; expect to be constantly running into arbitrarily placed blocks.
In the end, this level is playable, but only barely. It is definitely not suited for “serious” games.
EDIT: The two easily-reachable carrots have been replaced with a single one that can no longer be obtained through jumping; you have to use the warps. This solves one problem but introduces another: it now uses an exit warp, which has two targets – one above each of the powerups. Powerups being a natural focus point, it is hard to restore your health without having it torn right off again. This, frankly, is not really an improvement. Also, 15 seconds is rather a short respawn time for a full energy carrot…
EDIT, ANOTHER ONE: In a lovely display of Can’t Leave It Alone, the warp has been done away, in favor of a one-way trigger gate. Unfortunately, this makes the camping aspect worse than ever; one can simply stand under the carrot tube and shoot forever, resting with the comfortable knowledge that they’ll hit any bloke dumb enough to try for the carrot. Furthermore, it’s now possible for someone to stick their fat rabbity butt at the end of the carrot tube itself, potentially followed by a wallclimb that will make them essentially invincible, while retaining the ability to rain death on any warp users before they even get the carrot. While this is only useful for that player’s team if the player actually has a team, it remains a complete gamebreaker.
To be fair, though, the carrot’s respawn time was at least made more reasonable. Or rather, what would be more reasonable if it were at all feasible to go after the bloody thing in the first place…
Imo its not bad. You should use “vanish” at texts. Eyecandy is good, but there are some bugs. For example, at bases where I can see Jazz or Spaz(at least Lori :P) legs, and if u will run to left at blue base(or to right at red base) and push wall Spaz blaster will be seeable too… 2 full carrots at medium-size CTF level are too much. Gameplay is not good.
Rating: 7,5. Not bad, but that could be better…
Big donut ate me.
EDIT: Good that u fixed this carrots and bases.
Nice eyecandy, otherwise nice gameplay but two full c’s.
Textured backround: Yes
Used back layers: Yes
Layer 4 eyecandy: Yes
Front layers: Could be better
Tilebugs: Not spotted
Simple: Yes (good thing)
PU’s: RF, Bouncer
C’s: Two full.
Ammo placement: Good
RF climbs: Yes
Area in city.
Fine level with some flaws here and there, this gets a 8.2 from me, and a shiny Download Recommendation.
OK let’s start to rate this lvl again bcs i was stupid as a friend to rate it 10!
Eye candy:7.8 i like the buildings but there are some bugs there that anoy me indeed
Gameplay:Horrible i never seen such bad gameplay…when i run it’s always WALL WALL WALL…and then a pu there wich is rlly strange though.And when i run i always his a spring that puts me away from area where i want to go…And on one place there was no spring or anything that can help me jump to somthing with jazz.Gameplay with Jazz is horrible…One place i think it’s strange on gameplay is that carrot warp…if u hit enemy u can know where to camp and it’s just strange don’t ask why…(rating of gameplay 5.3)
Bases:Bases are good…but not really good bcs players get hard on bases and usually people want to see it in middle or down huh?The defence of bases is bad if a 2v2 to was played it sucked it’s like ur in a dead end when u guard…u fire on one place i can easyly get hit by rf 3-2 times and im dead…(i can’t escape)(Rating of bases 5.6)
Originality:I don’t see anything new and good except that thing with carrot…when it was edited ofcourse(without 2 carrots)i see the only orginality is that stupid climb… to the base…(rating of orginality 6.5)
Music:The music is fine though it fits the level pretty well…(rating 8.9)
OK i think il say overall finally…
Eat your lima beans, Johnny.