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|Ham7JB.j2l||Pipe's Prison||5.50 kB||16 Oct 2009|
|HamalkajazzJB.j2l||Escape from Alkajazz||4.13 kB||16 Oct 2009|
|hambattleJB.j2l||Frigate 12-G||2.08 kB||16 Oct 2009|
|hamchocJB.j2l||Chcolate Vendetta||3.47 kB||16 Oct 2009|
|HamdeathJB.j2l||Dead Lighthouse||3.19 kB||16 Oct 2009|
|HamdiamJB.j2l||Canyon of Diamonds||2.30 kB||16 Oct 2009|
|HammalpriJB.j2l||Malfunctioning Prison||2.86 kB||16 Oct 2009|
|7th Lava Fall.j2t||7th Lava Fall||345.14 kB||06 Sep 2000|
|Alkajazz.j2t||Alkajazz||16.59 kB||05 Sep 2009|
|BattleShipsBl.j2t||BattleShipsBL||45.64 kB||29 Jul 2007|
|Chipset.j2t||Chocolate Chips||116.94 kB||16 Aug 2003|
|Death Metal.j2t||Death Metal||39.15 kB||07 Feb 2002|
|DiambGarden.j2t||Diamondus ? Garden||247.29 kB||16 Nov 2004|
7 Jailbreak levels, made specifically due to the fact that there are not enough Jailbreak levels, and it is by far the best game mode. I tested it thoroughly for bugs by playing it online (and also received some good feedback about it). These levels have varying gameplay, and some unique features. Pipe’s Prison features sucker tubes instead of warps that fire you into a spring based sorting mechanism. Thanks to everyone who helped test, and if anyone DOES find a bug, let me know. I started rushing the testing with the later ones. I know my Alkajazz tileset wasn’t very popular, and I’m sticking with level design from now on, but I uploaded the Alkajazz jailbreak anyways because I did a good job with the gameplay for it.
EDIT: Made the flipping a lot less obvious, and I added powerups and changed some carrot locations. I got rid of the Jazz-Spazz morph in Alkajazz
I wont give it a rating but ill give you some advice. First: Do not grab the left part of the level and flip it to make it symmetrical!
Gameplay is decent. In the level Frigate 12-G is a bug, you can go into the jails when you jump there. One thing you should remove is the ammount of poles, they just slow you down a lot and that can be pretty annoying. Canyon of Diamonds is a verry small level with just a pit, some springs, some platforms and thats it. That level has too less gameplay.
In Escape from Alkajazz are some tilebugs where you can see your feet under a layer 3 wall, you should probably fix that (there are more parts where you did this). There are also some things that are looking ugly (imo tilebugs) like in Malfunctioning Prison one tile left/right of the spring that prevents people from entering the jail. And like i said in the start: DONT FLIP WHOLE PARTS. This looks verry uggly and its like the level maker didnt want to put much work in the level so he just flipped it. Besides all this i didnt really liked the eycandy, you should probably fill up some empty looking places.
The first thing i noticed was: Where are all the power ups? I think you should really add more power ups too your level, else it looks a lot like an “insta gib level” where you only need too shoot as much as you can. You’ve also placed lots of ammo in levels like Pipe’s Prison and Frigate 12-G. I think you should remove some ammo there. Also some of the ammo in your levels are respawning way too fast. Next is the carrot placement: Excellent in Chocolate Vendetta but horrible in Escape from Alkajazz. In Escape from Alkajazz they are placed next to the jail and that makes it verry campy there since you need to deffend or attack there. In Chocolate Vendetta are they placed verry well, you can shoot them down and they are placed central where you cant camp. You should also remove useless events like the morph box in Excape from Alkajazz, they have totally no use and its only annoying if you hit them.
This is all i have too say for now. Your best level is Chocolate Vendetta which would get a 6,0 from me (I usually have low ratings when rating a lvl :P).
@Foly. Thanks for the advice. I will see if I can change it.
STOP STOP STOP STOP!!! Cooldude, you gonna crazy. Im now know why more people sets you LOW RATING…
You not trying make good Work… And you not trying write good REVIEW…
Stop writting these stupid reviews with high or low rating without reason…
Well,this is what i think…
jails are cool but u put 2 tiles on there that u shouldnt put.
Ammo is great..exept for the seeker PU in the walls…how do i get them out?
Eyecandy is like almost all the other lvls ive reviewed….great!
A little bit off but other than that i think everything is in order.
Background was good with the lvls
[cooldude31,exit,stage,left and right.]
Eat your lima beans, Johnny.