|xlmppackbtl01.j2l||Pleased with Presents||14.51 kB||24 Oct 2009|
|xlmppackbtl02.j2l||Knight FurnFace||24.15 kB||24 Oct 2009|
|xlmppackbtl02nopit.j2l||Knight FurnFace||24.18 kB||24 Oct 2009|
|xlmppackbtl03.j2l||Favourite Park||11.92 kB||24 Oct 2009|
|xlmppackbtl04.j2l||8th Heaven||15.93 kB||24 Oct 2009|
|xlmppackbtl05.j2l||Radioactive||8.22 kB||24 Oct 2009|
|xlmppackctf01.j2l||Technoligized Sonicwaves||15.63 kB||24 Oct 2009|
|xlmppackctf02.j2l||Neglected Future||10.30 kB||24 Oct 2009|
|xlmppackctf03.j2l||Downtown Maze||20.69 kB||24 Oct 2009|
|xlmppackctf04.j2l||Myopia||21.37 kB||24 Oct 2009|
|xlmppackctf05.j2l||Hard Cheese||9.62 kB||24 Oct 2009|
|xlmppackctf06.j2l||Klassieker for the Sn00zE||8.50 kB||24 Oct 2009|
|xlmppackctfbonus.j2l||Electric Factory||6.63 kB||24 Oct 2009|
|xlmppackdom01.j2l||Alien Heart||11.52 kB||24 Oct 2009|
|xlmppackfr01.j2l||Hideout Center||19.94 kB||24 Oct 2009|
|Desolation03.j2t||Desolation 03||148.72 kB||24 Oct 2009|
|DreamlandPLUS.j2t||Dreamland PLUS||143.01 kB||24 Oct 2009|
|Gothic 1.23.j2t||Gothic 1.23||134.77 kB||24 Oct 2009|
|IC - Letni2.j2t||IC - Letni2||146.66 kB||24 Oct 2009|
|ICColon2F.j2t||Colon 2 Fix||164.83 kB||24 Oct 2009|
|JJ1 Bloxonius LRK.j2t||JJ1 Bloxonius LRK||84.05 kB||24 Oct 2009|
|Mez03b.j2t||MEZ03b||42.69 kB||24 Oct 2009|
|mezmerize.j2t||MeZmErIzE||125.09 kB||24 Oct 2009|
|New Diamondus 4.j2t||New Diamondus 4||274.66 kB||24 Oct 2009|
|Scraparap2.j2t||JJ1 Scraparap||94.86 kB||24 Oct 2009|
|Sirius3.j2t||Dimensions3||74.06 kB||24 Oct 2009|
|Twilight Park.j2t||Twilight Park||125.36 kB||24 Oct 2009|
|WTFAcrid.j2t||WTF - Acrid||231.46 kB||24 Oct 2009|
|Xargon Gloaming.j2t||Xargon (Gloaming)||106.15 kB||24 Oct 2009|
Music Link: http://www.sendspace.com/file/q2lj0k
It has been a year…
It took so long, i still remember I started Technologized Sonicwaves last year,
which was the beginning of the pack. I decided later, that I would make a start on a pack.
..but seriously, 14 levels? don’t ask me why i ever came up with that, or where i got all the patience from.
Still, I didn’t scrap any levels (except that i once made a huge Aend rip off :-D). and made all the levels as planned.
I even did extra levels, which are Xlmppackbtl05 and XlmppackctfBonus.
they were actually meant to be both extra additional bonus levels but i thought the quality of the battle level
was actually pretty good both eyecandy and gameplay based. The meaning of the extra (bonus) CTF level is that it’s not meant to be rated.
it’s just some extra level fast made and added to the pack. It has nothing to do with the pack itself, see it as an extra fun little level.(i will slap you if you can’t read those huge characters)
It’s not that i didn’t work hard on those levels because there are so much off them now.. it’s just a very big pack which took me quite a while.
Even it took so long i am not really in the mood to fill up this description box entirely. the thing is that this huge pack is the reason i haven’t uploaded
anything in a while. see it as a comeback or whatever you would like to call it. my personal feeling by this is that it’s way better
then my last uploads.
oh before i forget, i want to thank everyone who gave me decent advice and also the people who betatested.
You may have noticed already but i can proudly say i tracked 2 mods for 2 levels of the pack (which are xlmppackctf04 and 05)
It also took some time and effort, and in my opinion there is nothing wrong by announcing something you did your best on :D.
almost finished, i want to give a short talk about the entire levellist
Pleased With Presents
Tileset: JJ1 bloxonius (LRK conversion)
Music: Magicien by Ubisoft (from Rayman2)
Comment: A map which particulair designed for it’s gameplay ideas with combination of both layout and the usage of events.
Tileset: Gothic Cathedral by Galavant
Music: Conquest of Farakhan by Gopher
Comment: A big map with a big layout with eyecandy that is very opinion based if it’s good or not. (well i think it’s epic :D)
Tileset: Twilight Park by Blade
Music: Tangerine Fascination by necros
Comment: a Medium sized map with a lot of idea’s with sucker tubes
Tileset: Dreamland PLUS by Gus/birdie
Music: Tomato Network by Electropizza
Comment: an easy to learn layout while being very big, a very unusual layout aswell. but i hope it works with the additional fly carrots and float ups and other events.
Tileset: WTF acrid by cooba
Music: Entering the pirate ship by Ubisoft (from Rayman2)
Comment: A very dark small level that can work out for a small player amount. there is also a wall in the centre where you can shoot seekers trough for your advantage.
Tileset: Dimensions by Agama
Music: Dego by Andromeda
Comment: Very themed eyecandy level with a quiet logical layout
Tileset: New Diamondus 4 (selfmade pallette and i also added helpful tiles)
Music: Nightvision by Sandman/KFM
Comment: a very unusual layout with lots of secrets ways and tubes. still the layout seems to work from what i’ve seen in some 3v3’s we’ve played there. (also it would be a good idea to look at the animated star images if you are trying to find some of the secrets)
Tileset: Colon 2 (fix by paul)
Music: Revelation by Necros
Comment: a Very big (and also a bit hard to learn) CTF level where i put my mind a lot at having good concepts for unusual eyecandy never been used with colon.
Tileset: Xargon (gloaming)
Music: Higher Frequency by myself
Comment: I hope this will be the new JDC event level :-) (atleast that’s what it is meant to be)
Tileset: JJ1 Scraparap (conversion by CelL)
Music: Error Control by myself
Comment: a very small and linear map but yet having many floors. the platforms are long but thin. the map plays very fast paced.
Klassieker for the Sn00ze
Tileset: Mez03B by Dethman
Music: Labrat by A.brandon (we all know)
Comment: the name says it all: ‘classic for the snooze’. a very little level. i wonder, does it have a bit of a classic?
Tileset: MezMeriZe by Dethman
Music: Aliens ate the band by m0i
Comment: a very weird but funny domination level (especially with the music xP), having a small amount seconds as respawn time.
Tileset: Desolation 3 by BlurredD
Music: Mindwalker by Unknown (seriously couldn’t find it anywhere)
Comment: an sort of industry level where you can find your way trough the basement to get the flag to base safely.
Music Link: http://www.sendspace.com/file/q2lj0k
I want to thank everyone that helped me for this pack, and i especially want to thank you for downloading it
Subscribe, review, rate.
Whoa! I played most of those levels and all I can say is: GOOD JOB!
Not a bad pack, but I agree that quality is more important than quantity. Most of these levels are 7.5-7.8 quality, the best being Hard Cheese which I’d give an 8. Most of these levels are rather gimmicky and confusing, and might be a bit difficult to play in. This pack has it’s moments, but only a certain amount of it is fun to play.
WELTRUSTEN!! HAHA IK WIN!
EDIT: j/k, decent pack with some good levels like Hard Cheese and Neglected Future is decent too. The battles are not bad either, but overall the levels are way too big (a few exceptions) and have some strange concepts. It’s good to try it, but not always very well executed.
first i was considering higher rating but thanks to some things what author has said about me in past and recently i settled with a 8.
EDIT: raising the rating. dont ask
After playing these levels for a longer while, I’ve realized that they need a little time to get used into. I noticed that I underrated this pack a bit, since lots of effort was put into this pack and the eyecandy is far above the average, except for a few levels. Still there are some levels that could have used some better design etc. But GJ Faw!
Amazing pack, I think 9 is good rate, some levels have bugs and you added them before testing carefully
I guess I’m dreaming… :)
[Review changed to quick review. – cooba]
I’m not sure exactly how to rate packs as a whole compared to single levels, so I’ll rate this based on which levels would actually be played. In other words, I would rate highly if one level would be played often, and if I find it fun to play in.
Fawful made some awfully big levels in this pack with awfully complex concepts. There’s definitely a lot of vigor put into some of these levels. If there ever was a need for the exclamation mark “!” this pack certainly deserves it. However, how was that vigor harnessed?
There’s certainly a difference between throwing darts at a dart board and throwing spears at it: Spears will likely destroy the dart board. Overkill is overkill, and I never enjoy playing in epically big or complex levels, simply because it’s harder to roast other players, and it’s often how easy it is to roast that makes jj2 fun. Of course there are exceptions, and many ways to design layouts that allow for them to be slow or fast paced despite size.
I like to compare levels, and I don’t care what anyone thinks of it: Myopia and Starlit Summit are somewhat similar, but there are also differences. Starlit Summit has a well thought out design imo. After playing Starlit Summit a few times in jdc events, it was quite enjoyable, but most players would agree it’s not suitable for smaller games. Some players thought it was still too big. In some games I recall it was extremely hard to score points, and they would end at 3. While being slightly horizontally smaller, Myopia is vertically bigger, has 3 full nrgs (Summit has 4 separate +1s and 1 full nrg), fly carrots and the layout is more open and spread out than Summit. If Summit is barely playable in jdc events, why the heck would I want to play Myopia in one? – Myopia might be OK in jdc events, but I don’t see it becoming an ideal level for them. In fact, some games in Divide and Conquer have been pretty slow paced as well. That aside, the music is nice, and in my opinion faw’s best track so far. By the way, Myopia is blurred vision; the effect presented in the bg is not totally consistent with the concept, but whatever.
Moving on to Downtown Maze: This probably has the weirdest CTF layout I have ever seen. I am pretty sure this level isn’t very balanced. I am definitely not fond of the layout organization. I’m not really sure what else to say about this, but I definitely don’t want to play here.
Neglected future is a level I did get a chance to play, and it was decent, but the layout could be better if it was simpler. For example, there were times I wanted to go straight up to blue base from the blue spring under it, but I was delayed by a green spring. Also, if you use the same blue spring to go towards the upper platform at the right, you’re required to use another green spring on the platform below it, but it doesn’t bring you high enough as jazz (but spaz can double jump). Jazz and Spaz can, however, make it to that platform fast with the aid of the suckertubes, this is a very weird concept though o.O. Another questionable spring placement is at the far right side, where there’s a ‘hole’ by a red spring, and you can camp there or something, but I only want to go straight up. There’s a green spring that can only let you reach the red base area, but reaching the other area not far above requires a bit more effort. I’m not sure if this level is that balanced, but I didn’t notice any balance issues while playing here.
Technoligized Sonicwaves is probably the most well rounded and playable level in the pack. My favorite ec aspect is how the solid tubes and suckertubes are used, just that little detail impressed me. I recall playing at least one game here, and it played solidly.
Klassieker for the Sn00zE has another non-symmetrical layout that is also very weird. I’m not sure how balanced the level is, but the layout is just so wacked out I can’t imagine it is.
Electric Factory has a somewhat symmetrical layout with bases at opposite diagonal corners of the level. No…just no. Of course, faw does not want me to rate this level in the pack? – Beats me.
Hard cheese is quite a solid/standard ctf level with at least one nice tactic I’ve noticed, and this is probably one of the best levels in the pack. However, playing this level really does feel cheesy thanks to the tileset.
Now onto the battle levels.
Pleased with Presents features a concept where players can only fall into pits if they are frozen, this is a very nice idea on how to deal with pits. Playing here a bit I can say it plays decently, even if the layout organization could yet again be better.
Knight FurnFace is the most annoying level I have ever seen. I have always liked wacky, silly or abstract levels as they fit pretty well with jj2, when I made that statement I wasn’t thinking of refined versions of zappo levels. The overall look is amazing, but technically it might as well be crap. Just like those abstract paintings that look like something a child made. The layout organization is nice, and I can see the big idea here. The problem with this level is the execution. Perhaps a different tileset or a different use, and this level could be one of, if not the best looking level I’ve seen so far. So I suggest redoing this level, it potentially has the ‘wow’ factor.
Favorite Park is not my favorite park unfortunately. It’s nice that I can use toaster underwater, and it’s also nice that I can walk and run underwater. So is that even water, and if it is water, why is it there in the first place? – Anyway, this seems like a solid battle level, and it can make for a few fun games every now and then.
8th heaven is a tower level. I mean, it’s a tower level in the sense that there are simply 3 towers, really, just 3 basic towers. The level is quite big, so I don’t see myself wanting to play here often.
Radioactive seems like it could be a decent battle level, but it’s quite…empty. Really, this level is kind of boring.
Moving on there’s a dom and an fr level.
I have already complained about the eyecandy in Hideout Center. Also, this level is a lot more complex than a normal fr level. So I’m really unsure about this.
I had got a chance to play Alien Heart in a jdc event once. While it played decent, there were some annoying things like camping at the seeker pu and +1. I’m serious a +1 and a seeker pu are TOGETHER.
So..some decent levels, and some questionable ones. In my opinion, Technoligized Sonicwaves is the best level in this pack, and the main reason to download Planetary.
Well, well… this pack right here is definitely something of a small gem.
It goes without saying that you’re probably downloading this pack just for a few levels out of all fourteen. It also goes without saying that most of these have gone wrong in a way or another, either by being full of superficial gimmicks, by an erroneous layout, or excessive eyecandy (or a combination of some of these).
But what’s not obvious is that every single level here had potential to be very good. Some of the levels definitely have their visual moments – Myopia’s stone-and-nature parts, for example, I really dunno why weren’t they used as a common motif. Downtown Maze has this real tranquil, dreamy feel that’s uncommon. Those levels that aren’t outstanding are still good and fresh looking. And unfortunately, some levels cross the fine line between “a lot of eyecandy” and “complete inconsistent mess”. For example, Pleased with Presents had a really cool 70’s disco theme, until it became a chaos of christmas toys with a gay rayman rap track. And I’m not even going to beat the dead horse that FurnFace is…
One thing you’ll definitely notice is that Faw has a soft spot for gimmicks. Almost every level will have some, and almost every one will misuse them. This pack will attack you with fly carrots, freeze enemies, cheshire cats, pinball pads, walls which seekers go through, etc. It’s almost as if Faw tried really hard to make each level unique and original. In case of which, it’s probably slightly ironic that the best (in my opinion) levels from the pack are those which didn’t try too hard to be original. This includes nearly all the CTF’s and hardly any of the battles…
In two levels you can even hear FawFul’s musical skills backing up the themes, this aspect should be probably expanded in the future. It’s really too bad that this pack wasn’t as polished and refined as it could have been – there’s a ocean full of potential here.
It took me a while to decide how to approach reviewing this pack. As others have stated, its quality is…variable, to say the least. So I’ve decided to split the review into three sections: one on the levels I really like, one on the levels that are passable, and one on the levels that just don’t work. In that order, because it will make the ending that much funnier.
So, first. The best levels. Opinions vary, of course, but I’d say Technologized Sonicwaves, Pleased with Presents, and Hard Cheese qualify.
Technologized Sonicwaves is a very well-designed and well-constructed CTF level. It has few flaws if any, and is highly suitable for both duels and larger games. As with most such levels, however, there is not a lot to say about it.
Pleased with Presents is a battle level which I actually helped quite a bit with, as far as design decisions and balancing, although admittedly most of this was in its earliest stages. In particular, I am afraid that I am to blame for the belts. I beg forgiveness from anyone who has fallen into a pit because of them.
That aside, the level has a nice, learnable layout, and good eyecandy (although the background may be a bit too strange for its own good). Its biggest drawback is probably its inconsistent placement of Fly Off events – you can enter some indoor areas, but not others, while flying. Still, the level is fun to play in.
Hard Cheese is a simple, yet moderately unconventional, CTF level. It’s mostly horizontal, even moreso than most levels, and although you’d expect this to lead to a ton of awful bottlenecks, it actually works very well. I am not, however, especially fond of the eyecandy here – it feels like it was sort of thrown on in a rush, as the style is rather inconsistent.
Now, on to the levels that missed the proverbial mark in some way or another, but still manage to be (barely?) playable.
I’m going to start with Knight FurnFace. This is one of the most graphically striking levels ever made for JJ2, as the tileset lends itself to FawFul’s use extremely well. Unfortunately, this lovely eyecandy comes right back around and bites the level in its wrinkled 8-bit rump: it’s rather difficult to tell whether or not something is on layer 4 or 5 (or 3 and 2 in a few especially bad cases). This means lots of bumping into things and falling through things, probably into one of the level’s pits. Mercifully, a pitless version is included, but the level still requires memorization before it can be properly played.
Neglected Future is a level that, while nicely balanced and well-designed overall, has a lot of annoying quirks. I could describe them, but 30 seconds of playing will demonstrate.
Myopia is a level which suffers primarily from being too large for any fewer than 10 players, and even with 16 it feels rather too large, especially given the nature of its layout. If JJ2’s netcode were reworked (hey, BlurredD…wait, where are you going? BlurredD?) to support more connections, I have no doubt that this would make for some great 12vs12 games. But that hasn’t happened yet, so this level is not especially useful.
Radioactive is simply too boring to be given any more than an acknowledgement. Unlike pretty much every other level in the pack, there’s nothing unique about it, and when that’s added to the fact that it isn’t exceptionally well-made in the first place…
Alien Heart. This level has been played a lot, and I’m pretty sure that’s only by dint of there being so few Domination levels around. Although it’s playable, it’s not very enjoyable, especially with things like that seeker powerup…
Hideout Center I never got the chance to actually play, since Flag Run isn’t exactly the most popular gamemode around. It feels a bit too complicated for it, to be honest.
And now the part you’ve all probably skipped to: the bad levels. There’s just no excuse; they’re bad.
Favourite Park. Horrible usage of sucker tubes, and a limiting layout, combined with mediocre eyecandy.
8th Heaven could simply be described as an idea that seems good but isn’t. The towers make gameplay feel both limited and repetitive, and the pillars of light are downright silly.
Downtown Maze is pretty aptly named, because trying to navigate the level is like trying to navigate a maze. In other words, worst layout ever. Wait, no it isn’t; I forgot about…
Klassieker for the SnOOzE. I don’t like Snooze very much now, because if he hadn’t existed, we wouldn’t have to suffer this level. The bases are extremely close, the layout is small and very strange, and the level is terribly unbalanced – what were you THINKING with that seeker powerup?
Electric Factory…well, it’s not a serious level, and so shouldn’t be treated as such. I honestly can’t imagine anyone wanting to play it though.
But I’m basing my rating on the levels that ARE worth playing. And the pack is definitely worth downloading, just don’t be disappointed when the later levels don’t hold up to the standards set by the earlier ones.
what is that supposed to mean louis? ->
what i mean is that louis is randomly spamming around non-sense without providing arguments and help. i want to thank cooba for his extremely helpful review. he seems to understand how i mocked things up.
Quality over quantity :P
Cooldude gonna crazy!
He set rating: 1.0 to minigolf without reason!
And he set rating: 10.0 and said STUPID words…
I think he is big noob in JJ2…
Generally speaking, this pack was outstanding, but there was one thing wrong: the link to the music files doesn’t seem to bring up a download. I’ve clicked it several times over the last few months and it’s brought up a page that says “Sorry, the file you requested is not available”.
Other than that, I can only say that it’s a good effort. I haven’t put up a rating because I’m not one of those people who shows any interest in multiplayer, so I thought I’d leave it as N/A.
Well,I betatested it with FawFul and he did a GREAT job!
That was the one thing I was realy impressed with because i was amazed at it!
non I have ever seen!
~Translation:I LOVE them!
same as tilesets!
Same as the tilesets and music.
Well I hope this proves to everyone that I can do good reviews because i have changed.