|aftermathexa.j2l||The Aftermath||3.62 kB||02 Nov 2009|
|aftermathexb.j2l||Scorched Tower||4.35 kB||30 Oct 2009|
|aftermathexc.j2l||Nuclear Winter||4.90 kB||02 Nov 2009|
|AftermathI.j2t||LMAT: Aftermath Inferno||158.88 kB||03 Nov 2009|
|AftermathT.j2t||LMAT: Aftermath Toxic||158.81 kB||03 Nov 2009|
|AftermathW.j2t||LMAT: Aftermath Nuclear Winter||158.86 kB||03 Nov 2009|
One thousand one hundred eighty nine days later, a tileset was finally finished! It looks like something exploded a couple of years ago, and you can explore the remains of …an office building? Maybe?
If you helped create it, don’t rate it.
It’s been re-uploaded with a fix for the vines, so if you downloaded it in the last 12 hours, download it again.
Finally,it’s out! I think this is a tileset with very nice tiles. I very liked the office part and some tiles are also great. For me,it looks cool and it’s very useful. Winter looks the best for me. There are some tiles that I don’t like,but overall.. Good job,here you go with a download recommendation and a good rating.
This is the epitome of a well-done collaboration by skillful tileset builders.
The tileset is — as some people like to say — easy to use, but hard to master, which is a common attribute of really well constructed tilesets.
This is a tileset you definitely want to download if you’re looking for a tileset without limitations.
Great job guys.
well deserved for versatility
I agree with snz. =]
This has got to be the best tileset of 2009 and possibly of all time. The theme is very original. Tileset is easy to use and there’s lots of tiles to be creative with. Three different palettes are included; Inferno, Toxic & Winter.
Versatile and nice-looking for the most part, but some things, most notably the second set of destruct blocks, are pretty poorly done, though that’s probably to be expected of something like an LMAT set.
not bad. I liked it.
This tileset is Good to use.
Awesome!!! My favourite… :-) nice details, nice background and nice to play in this scenery…
It’s been a while since I’ve reviewed a tileset, but with the new LMAT out, I can’t resist. Here it goes, the third installment of LMAT in.. like forever.
The overall theme that this tileset achieves is a combination of a post-apocalyptic world and a trashed office space. There’s a lot to work with in this tileset, ranging from rocky mountainside trails to indoor chaos. There are plenty of transition tiles to do both in the same level, so no worries there. The three different palettes (Snow, Lava, Poison/Acid) all have their uses when it comes to making a single player pack, or a variety of multiplayer levels. If you’re really good, this theme and tileset can be used over and over with no levels looking the same.
As I said, there’s plenty of transition tiles between the two main floor stuctures. There is a lot (and I mean a lot) of eyecandy to work with, ranging from lockers to vending machines (which coincidentally have my name on it…) and from destructable alarm bells to light beams. The set also offers a lot of variety when it comes to “layer-5 caves”. You can go with a natural, rocky background, or a pitch-black hole in the building, or computers and fencing. You name it, this set has got it! Well… not litterally, but you get the idea.
For all your singleplayer needs, there’s also a wide variety of desctructo blocks, lasers than can open and close (or blink, if you make an animation), and a nifty elevator animation (with which, I believe, this entire tileset started).
The eyecandy that you can make with this tileset knows little boundaries. As long as you’re a creative person, this tileset can make all your levels look different with the same tileset. You can go for space levels, post-nuclear battlefields, a computer graveyard, you name it. This tileset is very good for making SP levels, as you can easily adapt the tiles to fit your story and theme.
Overall: Plain to see awesome
This tileset has it. Like pretty much all other LMAT’s, this tileset is made BY the people, FOR the people. It has stuff we need to make levels. Too bad I wasn’t actively involved in this one (unlike the other two). Either way, this tileset is THA BOMB.
is it just me or do the destructable blocks in the inferno version look awfully bad. I can’t even recognize the character structure in it. please fix them.
I have to agree, they look pretty bad.
I did try and use this tileset once, and it just doesn’t work for my JCS’ing style, so I’ll ignore that during rating.
Since I’m so used to Desolation and WTF levels of detail, I can’t say that the visual look is any good, but I’ll be fair and give it a 4.0, because I don’t want to penalise anyone for that.
Diversity of Tiles:
Plenty of different types of tile to see here, so have fun making patterns in the solid and non-solid parts of the level with the main blocks. Some very good animations and compatibility with light events, and the all-too-rare lasers. That in conjunction with the other types of environment (the caves and wreckage) nets this aspect a solid 7.8
This one can definitely handle the layers well, since many will only realistically need 3 layers to make the main part of the level, while some other tilesets may need as many as 6. The good part of needing only 3 is that there’s more room for background scenery like cooling towers and distant mountains. I give this a 7.4.
This is one cool environment. Since the variant that’s being used changes the location, that’s always a good thing. The good thing about Aftermath is that all three variants can look just as good as each other: put the wreckage and still-functioning scenery alongside the correct lighting and the palette tricks, and you’ve got a masterpiece. This bit gets a 8.2.
Art Style – 4.0
Diversity of Tiles – 7.8
Layer Management – 7.4
Environment – 8.2
Total —> 6.85
Final rating: 7
Eat your lima beans, Johnny.