|xlmserverroom.j2l||Server Room||29.84 kB||27 Nov 2009|
|Odyssey01.j2t||Odyssey 01||120.00 kB||27 Nov 2009|
|mech8-2.s3m||mechanism eight - necros/fm||733.16 kB||27 Nov 2009|
This level wasn’t going to be ctf at first. I was checking some light things at jcs, and then I decided to make a battle level. Day later I changed my mind, it’s ctf level now.
I was making it more than 2 weeks. At first this level was going to be normal size ctf, but i changed my mind again. Now size of this level is 196×100. Layout of this level is symmetrical. I was going to make a non-symmetrical level but that would be hard to learn layout.
This level is also my Xlm tryout.
I have got problem with betatesting it, i didn’t found anyone who would want to play 4v4 here, so i decided to upload it without big betatesting. Ofc, some people was testing it (Thx for Faw and SJ and other people who show me some bugs, ofc thx for other betatesters too :P) but at last I didin’t played any big game here. Anyway, I don’t think that this level have got any bugs.
Yeah… Its very Cool level!
Eyecandy just awesome, no bugs, no bads, its really hard but AWESOME work! Eyecandy is cool!
Gameplay is good too!
IDK what say anymore!
You made cool work!
Note: XLM FOREVER!!!!!!!
(And IC too XD)
A decent level, that is rather large and spacious. It may be a bit hard to learn, but at least being symmectrical means you only really need to learn half of the level. Flow was a little off in places. The attention to detail is good, although I didn’t like some of the layer 3 eyecandy, and the pipes placed in layer 5.
Overall a good effort.
It’s actually a really good attempt. I liked the placement, the general layout, and the tubes are very well placed. The level seems cut in segments, but in a great way.
Furthermore the eyecandy is brilliant. Exactly what I like to see from this set.
What Ktos has made is a very large CTF level using the Odyssey tileset by blur, which is in my opinion, getting overused. Ktos shows some unique eyecandy tricks here, as well as some cool sucker tube entrances.
The level can get hard to learn at times, since it’s so large. There are also some tight spots in the level, but overall, decent job!
i mostly agree with pj.. except i wouldnt call the eyecandy brilliant..(not meaning it stinks, it’s quiet good actually XD). the level overall has a solid gameplay. here and there some unusual kind of systems to get power ups,which i am not sure about if it’s necessary.. it feels quiet gimmicky.
furthermore this level sometimes attacks you with masked tube walls being in three different kind of layers. seeing them on layer 4, foreground layers AND background really makes it feel confusing to me. also the 1 tile holes for tubes can be annoying sometimes. the size is pretty big, but it didn’t feel really big for the size. so that’s a good point. it wasn’t really hard to learn either. the ammo placement is put nicely, but sometimes it feels like there is way too much of it. (even i know the level is designed for larger games.)
so anyway, to sum things up and keep it short. there is a lot of potentional here and you have a lot of talent. this levels shows that. average eyecandy with very decent gameplay. some minor flaws that doesn’t really bother me, makes me rate this level a 7.5(!) very good job and i hope to see more levels from you in the future.
And welcome to XLM!
Since when is hitting walls bad for gameplay?
Hm…This level is pretty much amazing.
The Eye candy is awesome i didn’t see any bug of eye candy…The eye candy is really good actually bcs of all the things of technology in space that is.Sucker tubes are little updated no?(Some places)Invisble.Well i don’t like that in my opinion u should of just let it normal.The nice thing that i like is the machines in the walls.Back Ground is pretty like ‘‘Yeah i love it’‘ It’s classic yet i love it.(Eye candy:9.9)
Originality:Veeeeery Good orginality!I love the light warp thing…It is very nice never seen any where else a warp like that,Good Job.And there is orginality for Bouncer Power Up,U have to stomp it,though i did it in other way!i don’t know how but i got it with 50 ammo aswell.(Orginality:10)
Gameplay:Very nice,i don’t hit walls at all maybe just one time i hit wall but in other ways i don’t.The springs were well put so u don’t hit walls when u run or the actual springs,There is one dead and that is,it has a spring but little hard to say that i don’t hit wall when i run,its neer the warps i saw that when Ktos was creating level.There is One bug where i was stuck and Other play Named Klsf it’s where the bouncer Power up is somehow i was stuck and still i was stuck again.(game play: 8.9)
Bases:Bases are well put u can go left(down)and right and even up to Atack.Defence is good u can hit enemy and he can hit u aswell with a simple trick so that u don’t have 1 at begining.This level is good for 4v4,5v5 but for duels,2v2,3v3 it just doesn’t fith well it would take a whole day to score ONCE…(Bases:9.8)
Rf climbing?I found one good run away rf climb place.So yes rf climbs are here.(good)
Ammo placements:Nice placements.Power ups:Good placements aswell it took me a while to relise that one pu(rf)is in the wall and how to get it.(good)
Over all:9.7 Good Job!
Eat your lima beans, Johnny.