Server Room

Date uploaded:
27 Nov 2009 at 18:21

Download details

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Ktos. (More uploads by Ktos.)
Capture the flag
All my betatesters.
Screenshots (630.5 kB)

File contents

xlmserverroom.j2l Server Room 29.84 kB 27 Nov 2009
Odyssey01.j2t Odyssey 01 120.00 kB 27 Nov 2009
mech8-2.s3m mechanism eight - necros/fm 733.16 kB 27 Nov 2009


This level wasn’t going to be ctf at first. I was checking some light things at jcs, and then I decided to make a battle level. Day later I changed my mind, it’s ctf level now.
I was making it more than 2 weeks. At first this level was going to be normal size ctf, but i changed my mind again. Now size of this level is 196×100. Layout of this level is symmetrical. I was going to make a non-symmetrical level but that would be hard to learn layout.
This level is also my Xlm tryout.
I have got problem with betatesting it, i didn’t found anyone who would want to play 4v4 here, so i decided to upload it without big betatesting. Ofc, some people was testing it (Thx for Faw and SJ and other people who show me some bugs, ofc thx for other betatesters too :P) but at last I didin’t played any big game here. Anyway, I don’t think that this level have got any bugs.


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Quick Reviews Average: 8.4

RecommendedZoro rated 9.5

Yeah… Its very Cool level!
Eyecandy just awesome, no bugs, no bads, its really hard but AWESOME work! Eyecandy is cool!
Gameplay is good too!
IDK what say anymore!

Congratulations KTOS!
You made cool work!

Note: XLM FOREVER!!!!!!!
(And IC too XD)

RecommendedPurpleJazz rated 7.7

A decent level, that is rather large and spacious. It may be a bit hard to learn, but at least being symmectrical means you only really need to learn half of the level. Flow was a little off in places. The attention to detail is good, although I didn’t like some of the layer 3 eyecandy, and the pipes placed in layer 5.

Overall a good effort.

RecommendedRagnarok! rated 8.2

It’s actually a really good attempt. I liked the placement, the general layout, and the tubes are very well placed. The level seems cut in segments, but in a great way.

Furthermore the eyecandy is brilliant. Exactly what I like to see from this set.

RecommendedHitch rated 8

What Ktos has made is a very large CTF level using the Odyssey tileset by blur, which is in my opinion, getting overused. Ktos shows some unique eyecandy tricks here, as well as some cool sucker tube entrances.

The level can get hard to learn at times, since it’s so large. There are also some tight spots in the level, but overall, decent job!

RecommendedOmar1 rated N/A

Cool i really like it

User Reviews (Sort by Helpful Index or Date Posted) Average: 8.7

Review by Ron97

28 Nov 2009, 12:27
Bee Boy Swarm (31 Points)
Number of reviews with ratings27 Featured reviews1 Average helpfulness44%


Since when is hitting walls bad for gameplay?

3 of 7 users found this a good review. Did you? Yes/No

RecommendedReview by Skele

28 Nov 2009, 10:15
CTF Bug (6 Points)
Number of reviews with ratings6 Featured reviews0 Average helpfulness35%

Hm…This level is pretty much amazing.

The Eye candy is awesome i didn’t see any bug of eye candy…The eye candy is really good actually bcs of all the things of technology in space that is.Sucker tubes are little updated no?(Some places)Invisble.Well i don’t like that in my opinion u should of just let it normal.The nice thing that i like is the machines in the walls.Back Ground is pretty like ‘‘Yeah i love it’‘ It’s classic yet i love it.(Eye candy:9.9)

Originality:Veeeeery Good orginality!I love the light warp thing…It is very nice never seen any where else a warp like that,Good Job.And there is orginality for Bouncer Power Up,U have to stomp it,though i did it in other way!i don’t know how but i got it with 50 ammo aswell.(Orginality:10)

Gameplay:Very nice,i don’t hit walls at all maybe just one time i hit wall but in other ways i don’t.The springs were well put so u don’t hit walls when u run or the actual springs,There is one dead and that is,it has a spring but little hard to say that i don’t hit wall when i run,its neer the warps i saw that when Ktos was creating level.There is One bug where i was stuck and Other play Named Klsf it’s where the bouncer Power up is somehow i was stuck and still i was stuck again.(game play: 8.9)

Bases:Bases are well put u can go left(down)and right and even up to Atack.Defence is good u can hit enemy and he can hit u aswell with a simple trick so that u don’t have 1 at begining.This level is good for 4v4,5v5 but for duels,2v2,3v3 it just doesn’t fith well it would take a whole day to score ONCE…(Bases:9.8)

Rf climbing?I found one good run away rf climb place.So yes rf climbs are here.(good)

Ammo placements:Nice placements.Power ups:Good placements aswell it took me a while to relise that one pu(rf)is in the wall and how to get it.(good)

Over all:9.7 Good Job!

5 of 11 users found this a good review. Did you? Yes/No

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