|xlmchemical.j2l||Chemical Gases||17.07 kB||09 Dec 2009|
|Desolation01.j2t||Desolation 01||148.72 kB||09 Dec 2009|
|energia.s3m||"energia" - necros / fm||430.92 kB||09 Dec 2009|
After seeing a lot of great uploads on j2o, I wanted to make something as stand-alone upload directly after my planetary pack release. I also wanted to make something new because i got such good feedback on Planetary. So here you are. A medium sized level, with probably my best eyecandy so far. Which was meant to be simple. Furthermore some idea’s which you can find out yourself. The pit isn’t a pit but a warp. though you can be a little fucked if someone freezes you just before you take the warp.
For people that play a lot of jj2: you should learn this :O. This might aswell be fun for some 3v3/2v2 often.
In other words, have fun.
Great description grmbl.
reuploaded once again, i saw i forgot to delete some experimental stuff with ambient lightning. so re-download please, all of you.
** ffs, keep finding bugs. well i hope this is the last edit >:O.
Original eyecandy, good gameplay, and some excellent ideas, particularily the incorporation of the ice. There isn’t anything in this level that’s likely to just make you go “wow,” though.
Weeee…it’s out. I think this has nice gameplay and good eyecandy. It deserves a 8.8.
Good quality level, I’m not sure about some things, like the seeker powerup and the execution of the “secret” areas, but I love the ideas.
it has guds.
very playable lvl, great work Fawfull, nice idea with taking seeks =P
It’s looking good. ;)
Let’s see… what we’ve got here is a medium-sized level by Fawful. He uses the Desolation set by Blur, which gives it an Industrial theme. The name “Chemical Gases” is shown by the atmosphere of the level. You’ll see in the background, Faw uses a brown gaseous color to really give the level the effect he’s really trying to succeed. To finish it off, he uses an fast tempo rap beat, which really gives the level it’s icing on the cake.
The level overall, plays very well, compared to Faw’s past work I’ve seen, which can be hard to learn the layout of. The flow is a little cramped in some places, like the NRG in the center (Might get chaotic in big games?) but overall, is pretty open. There’s a few features in Chemical Gases that I especially like, for instance, the warp (above the NRG) to the bouncy power up, which leaders to some springs, eventually bringing you through the floor, and up to the Ice power up. This level does actually use ice. To get to the toaster power up, you need to freeze the horizontal springs on the outside. You can also you the ice, to freeze someone near the bottom of the level, causing them to go through the warps, and into the pits, giving some strategy as well. Overall, the gameplay in this level connects, and can be quite an easy level to learn, even though there might be some secrets that can take a bit longer to tackle.
The level does truly look great. The background is simple, but effective, using brown/black brick like tiles to show off the levels theme. He also uses the block tiles blue and gray near the bottom of the level, to give it the final industrial look. Let’s get to the foreground. You’ll notice the whole level is outlined with the grey pipes given from the tileset. A little different from other levels I’ve seen using this set, making it original. As well as that, is the fencing tiles he used. You’ll notice in sections, one being around the NRG, he spreads the fencing tiles around, giving them an old relic look, which I do like. The eye-candy in this level actually works. I can see Faw really worked on this, since he’s known to do some pretty random, and chaotic work. It’s not the best, but man did he get it right.
I’ll have to say I was quite impressed with this level, and defiantly deserves an 8.6! A medium level with a great flow, and an awesome theme. Don’t be staggered when what I’ve said isn’t true, this is a definite download!
Eat your lima beans, Johnny.