Quickz
15 Feb 2010, 00:18 (edited 15 Feb 10, 20:50)
Featured
7
Okay, I decided to rate this when I saw it being marked as âGood File!â. This is a CTF level by tropiCCo made with the IC Sluggion-tileset, a set I donât see that often.
Okay, the first thing I notice about this level is how tropiCCo used layer 3 A LOT. Really, it can get quite annoying at for instance the blue base or the Full NRG (and the spring @ 9,48). And I donât like how the grass âhidesâ most springs, especially when youâre not too familiar with the level. What I do like is the use of ambient lightning, especially in combination with the darker layer 5 tiles. You also used most eyecandy tiles, which is always good, and the eyecandy isnât too repetitive or too .. letâs say uninspired.
Well, now about the gameplay. I didnât actually play it, but it seems quite balanced. I like the left carrot placement, Iâm not too sure about the right one, but having an alternative makes it less important anyway. And a warp that close to a base is asking for lag-troubles, I think.
Well, the ammo-placement is okay, itâs more the ammo-choice that might be questionable. At least the two main PUâs (Gun 4 and 6) are not directly in between both bases (so youâll have to spend more time to get one or the other). Oh, the flowâs decent by the way, tho I donât really like Float Upâs.
One more thing: I kinda like this background! ^ ^ Congratz on joining XLM.
7.6
tropiCCo asked me to review this. I rarely review levels nowadays, and Iâll keep this short.
This is a nice little level with a good background and good eye candy. The layout is not too special but good enough. This level shows the potential that the creator has, and these kind of people are the ones that we need in XLM. Good job.
Eyecandy is pretty good, although a lot of places look rather bare. The level holds together surprisingly well gameplay-wise, especially as far as flow, but the bias towards blue is very unfortunate.
10
Great
Jgke
31 Oct 2010, 18:58 (edited 31 Oct 10, 19:03)
8.5
Nice eyecandy.
First of all, welcome to XLM. I havenât tried the gameplay, but from what I see, it seems to be a bit biased towards blue. At blue itâs easier to camp both directions from where the enemy could approach you. Another advantage of blue is the faster access to a full energy C and the seek PU, and thereâs also more seeker ammo near the blue base.
The power-ups in the level arenât the most useful ones, the blaster pu or the gun9 pu arenât of much use in an open level like this, which leaves seek the main weapon to use in this level. It would be nice to see a bouncer power-up here as well (maybe under the bridge).
The eyecandy is good. I think it would look better if the blue tube at the gun9 pu was in front of the ground there.
Good job and good luck with your future levels.
Ron97
4 Feb 2010, 21:03 (edited 7 Feb 10, 10:02)
8.8
Time for a review.
EYECANDY
8.7
The eyecandy is fine. The X and O signs,the wooden thing and the further background looks really nice. The usage of thoseâŠvines was awesome. I think they were set on the right place. But,I have a feeling that something more could be added to foreground layers. By the wayâŠthat tube could be added to foreground.
GAMEPLAY
9.0
The gameplay is good. The level is not as big as I expected,but the gameplay is still good.
PICKUPS
8.7
The ammo placement and the carrot placement is fine,though you could have added more powerups :P
OVERALL
8.8
Overall,itâs a pretty fine level. Good job,keep making levels.
Skele: I calculated your review ratings. It should be 8.6.
Skele
6 Feb 2010, 07:42 (edited 11 Feb 10, 20:30 by /SKeLe!)
8.5
Okay,so I was bored and decided to rate it =P.
The eyecandy is new and good,(reminds me of a serbian game Xox myb its in english too dunno)the background is textatured its good but I dont like textatured anymore(it wont change rate dont worrie)I like the grass and others stuff near it,the flash things are good and âflashyâ =D,Okay so you made good eyecandy with this tileset.(8.9)
Gameplay I agree with Anubis the blue has quite some advantages and power upsâŠIts like all goes to blue =P,the gameplay is okay though even if I played this 20 times I still get lost when I get one some spring when I want to go for red baseâŠYeah I agree too there are more ways to aproach blue.(8.0 Its okay but The blue has still a bit more advantages :S.)
Originality there is one originality that I never seen in a level,its those FLASHY things =D.
RF Climb?Yes
Flow is good there are a bit of walls that I hit if I try to go left or rightâŠ.its okay still =).(8.9)
Download Reccomend? Do it.Or I will cry :D.
Poor guy that used 0-s in that noughts and crosses game