|djhs01.j2l||Chipset Empire||9.19 kB||04 Apr 2010|
|djhs02.j2l||Starlit Corridor v2||16.01 kB||04 Apr 2010|
|j1Battleshipsv2.j2t||Jazz 1: Battleships v2||52.97 kB||03 Nov 2008|
|Tube.j2t||Tube Electric||72.95 kB||23 Dec 2008|
|PHANTOM.it||Phantom||800.48 kB||27 Jul 2009|
|Skyward.s3m||Skyward Fire||980.41 kB||21 Dec 2008|
Hey! It’s now finished and some of you have already played it. This is just something I made to learn more about triggers and to make a custom “gamemode”.
This must be hosted in CTF and nothing else. You also need the host to be idleserver and in red team to avoid kills through walls and other trigger-related problems.
The blue team are the HIDERS that hides in walls, floors and ceilings in the arena. Hiders got one life, so if a hider die, red score a point and the killed player don’t rejoin the game in the arena.
The red team are SEEKERS, who’s mission is to shoot Electro Blaster into where they think blue players are hiding. The red team also got access to shields, so they can’t get killed. If a red player lose his shield, the blue can kill him. Red players have two lives, and score to blue each time they die.
Some settings needed to host the game:
/autostart off (Don’t forget to /cstart!)
/timelimit 10 (higher or no timelimit)
/maxscore [set in relation to how many players there are in level]
/joinersspectate on (for events or big duels)
Some info about the levels:
The first level, DJhs01, is suited for smaller events, such as 2v2, 3v3 or 4v4.
The second level, DJhs02, is made for big events in mind, hope someone will use it for that. Anyway, 6v6 and up.
File preview is disabled, because it shows where the hides are.
Level password: DJazzy (only to see how the system works, ok?)
If you have any questions, ideas or bug reports, please post them here.
I think this idea is awesome. I have played this in DJazzy’s server,and it RULEZ. The levels are nice,the idea is good and I think this should be used for a JDC event or as a new gamemode or whatever. I suggest you to download this.
[Rating (10) clearance. Please rate the levels, not the gamemode, which wasn’t created by DJazz. ~cooba]
cool concept! =D
[Rating (8.9) clearance. Please rate the levels, not the gamemode, which wasn’t created by DJazz. ~cooba]
Finally you uploaded it..nice work!
:D very cool lvls ;p
This is an interesting concept (albeit NOT A NEW ONE!), but the levels and ruleset are so severely, blatantly, and hilariously biased towards the seeking team that they could never be used for anything other than a few minutes of non-competitive fun, similar to what you get with the cheat codes.
It irks me that people are giving out high ratings just because it’s a new gamemode*, even when there was obviously hardly any effort at all put into level design, balancing, coming up with coherent rules, or even a decent trigger system.
*Perhaps the worst part, it isn’t! This particular gamemode seems to get reinvented all the time, always with very minor variations from the original Tag-style conception – the levels are long lost, but you can guess what it was like
Ktos: I can only find one on J2O, which Gus made. I remember playing quite a number of them, but unfortunately I seem to have lost most or all of the level files (Captain Cook searches were unproductive). The ones I remember are pretty old, so they would be hard to track down. I guess I don’t really have any “proof.”
Well, I was playing it a bit on Djazz servers too, Ron, and i think that idea for this level is… quite awesome. If there will be a new pool for new gamemode which are going to be put into jj2+, I will vote for Hide and Seek.
What about the level? Red team have to hide, blue is seeking. Different teams have got opened or closed triggers, so blue team cant get into hide positions of red team, but also red team cant get shield and ammo of blue team. Red team can see is there anyone hiding in some position.
That could be better to make it possibile is blue team seeking or hiding. Like in assault maps. Also it needs people at server who knows whats going on, not just running and trying to kill other guys(esspecialy when someone from red team is trying to kill someone from blue team). It’s fun, but i think that it can be played mostly only in a big(or small if someone prefer that) events. Duels are not good idea for this map, but 5v1(5 in red, 1 in blue) can be fun.
Ok, that was about gamemode. What about levels? Not bad, it could be better sometimes(eyecandy is not good enough in my opinion), hiding positions are hard to find as a blue, but when you know level its not a big problem. Ammo placement, well, blue can run somewhere and there is probably always a chance that they will find box with shield and ammo… They have got a bit too much access to it. Red can also kill blue team guy, but with this placement blue team is mostly immortal. Gameplay is good anyway, I very liked it when there was enough people who understood whats going on.
I think that 8 is good for this levels. +0.5 for new gamemode. So i rate it 8.5, download recommendation.
Edit:Er, minmay, tell me the example of older hide and seek level, because i don’t know any.
Edit2:Ok, I just wanted to know…
Well, so if that’s not really a new gamemode I will change my rating to 8.2(+0.2 because I really like this levels).
Eat your lima beans, Johnny.