|RaneforusVex1.j2l||RaneforusV Present||12.12 kB||26 Jun 2010|
|RaneforusVex2.j2l||RaneforusV Past||8.07 kB||13 Jun 2010|
|RaneforusVex3.j2l||RaneforusV Future||9.92 kB||19 Jun 2010|
|RaneforusVex4.j2l||RaneforusV Night||17.13 kB||28 Jun 2010|
|RaneforusV Fut.j2t||RaneforusV Fut||174.89 kB||13 Jun 2010|
|RaneforusV N.j2t||RaneforusV Night||198.96 kB||27 Jun 2010|
|RaneforusV Pr.j2t||RaneforusV Pr||187.02 kB||13 Jun 2010|
|RaneforusV Pst.j2t||RaneforusV Pst||191.09 kB||13 Jun 2010|
|JotJDan.it||Dan||496.18 kB||22 Dec 2009|
|song2.s3m||156.95 kB||21 Feb 2001|
|songcd3.s3m||126.30 kB||27 Mar 1998|
Return to bountiful Raneforus, platform-heavy planet of the Lost Episodes, where enormous owls spin their heads, monkeys roam the trees, strange villages are nestled amidst the foliage, and cacti lie underfoot in waiting for unprotected rabbit feet. Then return to its past, when the familiar planet-encompassing forest of the present day was only beginning to take root, the bones of unimaginable creatures littered the rocks below, vast underground networks of caves had yet to be grown over by enormous roots, and a beautiful explorer searched the land for a kidnapped prince. Later explore the planet’s possible future, when turtle troopers have begun building cities and refineries, the deep oceans have turned red with pollution, trees and other flora have become increasingly artificial and metallic, and pipes have spread across the land. Return then to the present time, when night has set upon the planet, monkeys celebrate a strange festival called “Life Day,” torches hang from every bit of wood, and the vast trees straddling the world finally open their secrets to you.
Contains graphics from Raneforus, Jungrock, Diamondus, Turtemple, Fanolint, Nippius, Pezrock, Marbelara, Scraparap, One Must Fall, Stonar, Sluggion, Crysilis, Dreempipes, the JJ1 menu, Epic Pinball, Industrius, Technoir, Deckstar, and Holidaius. Something similar to an accurate conversion of the original levels could be made, but there’d have to be a lot of compromises.
ETA: A response to presumably the main criticism. In short, yes, the masking is non-traditional for a JJ2 set (and thus also the walls and how you build them), but I think it’s the best way of bringing across one of the most memorable parts of Raneforus — that it’s absolutely nothing but thin platforms — and yet also giving the level maker the opportunity to have a variety of textures on-screen. Do not try to force this tileset to do what most tilesets do, because it won’t and can’t, and that’s intentional. The beginning of the third level is there, if anything, to show you that it won’t possibly work and to encourage you not even to try.
REUPLOAD June 28th: Some of you hate sunshine, so I threw together a fourth palette for you, with its own example level.
Perhaps quick review isn’t appropriate for this, but I think you deserve a perfect score. for creativity, versatility, and because the sonic inspiration/influence was amazing to see :)
Only bad thing here is that some very usable tiles, mostly transition/connector tiles are missing.
EDIT: I noticed the waterfalls in past ver.
Thanks for these tilesets. I will use them in the future. :P
This is really good!
Good tiles, eyecandys, etc…
And I’m waiting LetniV and TechnoirV :P
+plus! — You added Night vers. and it like a winter level.
I’ll use it.
I dont give 10 i give 11 :)
And finally this is a featured download.
I like this tileset. You spent too much time on it, and you deserve 10! Download recommended!
Excellent in both design and execution, held back only by a few flaws that could’ve been corrected with a little more time and testing (tree masks are easy to get stuck in, a few resprites/recolors look slightly off).
And you did avoid doing the reflective goop, you sneaky little git.
Edit: Night is crazy awesome, have another .3 points.
this tileset is really great…
TILESET ROCKS!!! :))
[Review changed to quick review. ~cooba]
Rain forest is obviously not my favorite JJ1 Tileset, but you did here a very nice job.
I liked the way you combined Technoir and Raneforus in your Future tileset.
I like it really much, I could really make something with this… It inspired me. This is not a bad thing, but I’ll say it: I find the headspinning owl disturbingly retarded. :P But hey, that’s the thing with owl sometimes…
My eyes are humilated! i’ll use it soon for a lvl
its very nice to be a tileset edit my fav is ranforus v past
Stunning. That’s the one word I can think of when I see this conversion. Simply stunning.
Violet CLM has done it again, taking a (seemingly) boring and bland tileset like Raneforus and turning it into a bona fide work of art. From the standard JJ1 version with a new and fresh twist (which I’ll get to), to the “past” version (with a color scheme that could only be described as “sexy”), to the future, TechNoir-laced set, just about anything you could ask for is present and accounted for in this set.
So, let’s to Raneforus V.
THINGS I LIKED:
I liked the fact that so much creativity could be found in such a drab set as Raneforus. It has all the tiles (that I know of) from JJ1 present, as well as tiles from other JJ1 and 2 sets. Take the bluish BG trees from the Jungle tileset. Take the expertly recolored blue rock BG from Scraparap (it’s actually green in this set). Take the leafy branches from Jungrock. Even the rain looks perfect. Violet doesn’t bother with any “Cool” tiles……At least, none that don’t look like they absolutely belong. See, that was the thing about the set: everything just belonged. And that’s hard to do in a set.
THINGS I DIDN’T LIKE:
These were very few. Perhaps one would be the textured background. I didn’t think it fit very well in the colors. Too light, perhaps. I always kind of thought of Rane as a rainy forest planet. But that’s pretty minor. Overall, V1 was a great success to me.
THINGS I LIKED:
Ahh yeah, this was my favorite of the pack. It looks sort of like a sunset tileset palette, with the subtle orange and brown hints in the set. There was a very shrewd input of the Jungrock….rock tiles, in addition to some very neat rock graphics already present in the set from Stonar. Very pleasing to the eye. I could go on and on about the amazing color choices here. Did I mention that I loved the colors? I do. But enough of that. Very nice set.
THINGS I DIDN’T LIKE:
Hmmm… There honestly was nothing I could find after my initial run-through. I guess this is the first “perfect” tileset I’ve ever seen.
THINGS I LIKED:
This was also a cool set, with enough TechNoir present to counterbalance the Raneforus there. Variety does indeed help, which lends the set a rather convincing impression of a rainforest being gradually overrun by the machines of industry. Neat concept. The colors once again meshed quite prettily. And the birdie tombstones? Man, I just about lost it when I saw ‘em! Priceless.
THINGS I DIDN’T LIKE:
However…..This was the set I liked least of all. For one thing, there seemed to be more space devoted to TechNoir background details than that of the set itself. There was a tree or two, but not much. Also, while I DID like it and it WAS cool, the color didn’t seem much different than that of the first V. I would have liked maybe a darker colored set. But there is none, leading me to believe that the sun always shines there (And it sets partway every night :D). I was disappointed by that.
So all in all, I really thought the sets were quite good. But that’s only the half of my review…
THE EXAMPLE LEVELS:
THINGS I LIKED:
The levels themselves (as Violet’s custom of sorts seems to keep perpetuating) were so good that I felt I just had to review ‘em. They have master level event placement. The level design is just as good, as is the buggage. The first one was exactly the length of a singleplayer level, which seemed quite a bit long, but showed off a LOT of the set. Which is always good.
Violet put as much work (it seemed) into the levels as the tilesets, which really pays off. I loved ‘em.
THINGS I DIDN’T LIKE:
But, as is almost always the case, there were a few minor issues I had. For one thing, the second example level had a small sprite of the Dreempipes Owl flying in the foreground. Which is nice, except that it can fly backwards as well as forwards and never seems to leave the screen, which gets kind of annoying after awhile. I’m not a big fan of foreground “creatures” like that, since they are so HARD to get right.
The music for Level 2 didn’t really catch me, either, whereas the songs for the other two were generic Jazz songs. Which is not bad, except that I would’ve expected something original from someone of Violet CLM’s stature. The use of the TechNoir song in Level 3 only added to my (weird) conception that the TechNoir elements in said level and set seemed to be conspiring to choke out the Raneforus elements. Fortunately, excellent eyecandy in that level helped ease my discomfort.
The first level seemed long, the second one was medium, and the third one was short. I mean, I did a catch-22 when I got to the end of 3, it was that short. Kind of surprised me. I think 2 was the best length.
I said this already but I will do so again: I was fairly disappointed that there was no dark tileset. I mean, there’s three different sets, and they’re all light colored. What’s with that? Why not make one, say number 3, a midnight or dusk color? It would’ve been the final knockout punch for the set, but instead is quite absent.
Masking was interesting too, but as Violet said, there is a reason for this, so I won’t take too much away for that.
So, what should be said at the end of the day? Good job, nice digs and try again someday? Why goodness, no! This set deserves so much more than that. It’s not a perfect set, and it has its flaws, but that’s the beauty of it. Just like every remarkable diamond has a scratch or two, so every worthwhile upload on J2O has a tarnished spot. Don’t let it scare you away. Download today.
Now that Violet’s released a fourth version of the tileset (LOL, look how far behind the curve I am…), I thought it would be prudent to review the new(est) one as well, since it affects my final grade of this set.
THINGS I LIKED:
I could keep this up all day, and I’m not kidding. Here at last, ladies and gents, is the Raneforus Night tileset we’ve all been waiting for, and for a tileset (and example level, for that matter) that was merely “thrown together”, it’s pretty good.
No, that’s a massive understatement. It’s absolutely stinking awesome.
Raneforus V #4 is painted in olive green and indigo blue/purple shades, almost as if the player were walking through a withered and dead forest. The “rocks” are colored perfectly. The torches were a stroke of genius. Every single leaf, branch and pebble jelled together like a Swiss watch, and I’d be hard pressed to put a finger on anything I didn’t like.
The example level was so good, it’s almost a crime. One of these days, I wish Violet would take all of his considerable levelbuilding talent and make a great singleplayer epic. That would be so much fun to play.
But I digress.
THINGS I DIDN’T LIKE:
Once again, nothing significant to point out. That makes two 10/10 tilesets in one upload, which I’m sure will never ever happen again…Until Violet CLM releases his next tileset conversion, that is.
The music track was not present, so I wasn’t too impressed by that. However, since this upload is a tileset conversion and not a singleplayer pack, I won’t count that against the upload (Although if this were a singleplayer pack, I would most certainly subtract points).
In the end, Raneforus V #4 blows the previous three sets out of the water, including the Past version that I loved so much. My revised rating is 9.6, and I now recommend Raneforus V’s immediate and unconditional download.
Okay, so here we have yet another impressive tileset “conversion” by Violet. When I saw that Violet chose Raneforus, I really wasn’t too excited. Those were some of the most unattractive, and frustrating levels in all of JJ1. Like, I hated Raneforus, I used to cheat to skip those levels.
Anyway, so I’m not too excited at all, but Violet never fails to impress, as he came up with the clever idea to include a past, present, and future tense to the tileset. This gives way for a lot more possibilities and all in all makes this worth downloading.
The present tense gives us the basics. Nothing too notable here. In fact, there isn’t even any solid ground. All there is is platforms, which sucks, but then again, that’s all Raneforus had. Platforms and trees. I got over the present tense tileset real fast.
Okay, so the past tense. Now this is cool. In the past tense, we sacrifice some pretty useless looking tiles for stone and gravel taken and edited from Jungrock and Stonar, plus we get some new background to play with. Overall, it’s really awesome. You can make a really ancient looking jungle level with this. The palette is all switched around, and some old school tiles are included to just make this really have a great atmosphere. Cool.
So, now the future tense, well it’s a great idea and all, and Violet pulls it off pretty well, but it’s just not that pleasing to look at. Everything just seems to totally clash. It’s a good idea, but I just couldn’t see myself using the tileset ever. And like I said before about the present tense, there’s no solid ground… There are just platforms. The past tense had solid ground from Stonar and Jungrock which was nice.
So the final verdict,
I’m not very impressed by the Present and Future versions of the tileset, but the Past tense is solid as hell and offers a lot of possibilities for some really cool levels.
Download definitely recommended, just don’t get too excited for Present or Future.
I’m a bit behind with the rating, but i’ve lately revisited this and tbh there’s really not much more you can ask for from a conversion. I wasn’t overly fond of Raneforus in JJ1 either, but the work done to it here (esp. the past/present versions, which is a neat idea for a theme) is not only beautiful to look at but also does a great deal for the usability and possibilities of the tileset.
I was kind of planning on ending the review there, but it looks like it fell just outside the scope of a quick review so i will go into a bit more detail and mention some things i was gonna leave out.
The reason i’m giving this a rating of 9+, which I think is quite high given that most of the graphics weren’t made by the author, is easy to explain. Most tileset conversions, even sets from JJ1, need a fair bit of of tweaking done before being ‘complete’ for JJ2 and ready to design a solid level with. Whether this requires the addition of useful tiles such as poles or destruct blocks or whatever, or going a bit beyond by providing extra detail or editing the palette, these elements have been generally present in conversions to make them more usable. It takes a certain amount of work, especially when the original set is very lacking by itself. The tiles added here may be taken from other sources, but they go a long way in not only enforcing the theme of the set, but increasing the variety of Raneforus exponentially.The execution here was almost flawless (tho i kinda agree with lrk the theming in the future version does clash a bit).
I hope the versatility and variety you’ve added to this tileset will make people consider using Raneforus in the future, it looks like some very nice work can be done with this. Excellent job.
My first tileset(-conversion) rating :P
Tileset in general:
Everything worked in all three tilesets. They will do what they have to do and there is variety everywhere, in all three tilesets.
I should add a few Jungrock tiles (the special rocky grounds, like the large rock and such) in the Raneforus Pst tileset, and waterfalls in Raneforus Present, but that’s it.
The Raneforus Future tileset should be a little darker like PT32 said.
The masking is unique, but it fits the jungle levels pretty damn well, and I didn’t find any bugs.
I won’t rate the example levels or criticize them to hell; it isn’t uploaded as “Multiple”, and they are playable with either Jazz, Spazz and Lori and don’t suffer from serious design flaws.
DR: Yes, offcourse!
Eat your lima beans, Johnny.