|EvilCTF22.j2l||Employee of the Month||8.05 kB||17 Jul 2010|
|EvilCTF22b.j2l||Employee of the Year||8.71 kB||17 Jul 2010|
|AftermathT.j2t||LMAT: Aftermath Toxic||158.81 kB||15 Jul 2010|
|CTRL_ALT.XM||Ctrl.Alt.Terminate||302.54 kB||02 Jul 2010|
This is a small CTF level meant for 1vs1 games. It only took two days to make, but that’s pretty normal for me.
The defining feature of the level is the bottom middle area, which features a fly carrot and a full NRG carrot. There are three ways to get the full NRG (although only one way is immediately obvious). Getting it requires the fly carrot to be present. If it isn’t, you will fall to your death. Both carrots can be shot down. The fly carrot also lets you use the quickest route between the two bases. All of this means that the gameplay of the level is very focused on controlling the two carrots (and shooting them down to frustrate your opponent). Both of them are on a 15 second respawn timer.
Aside from these tactical elements, this level rewards technical skill. RF jumping has been worked into the design, and there are a few other tricks you can use to give yourself an advantage (moreso with Spaz).
It might seem at first that it is possible to indefinitely camp the bottom pit area, where the fly carrot is. However, the fact is that no matter where you are, it will always be possible for you to get hit (especially with seekers). Camping that area can still be a viable tactic in some situations, but it won’t work once the other player comes back with ammo. Overall, I think that it is balanced.
Some people might not like this level because it has a weird gameplay mechanic. To those who feel this way, feel free to play something else. Dispite the weird system (and tiny layout), just as much thought went into this as any of my other levels. So don’t give this a low rating just because it is “weird” and prefer normal levels. Especially if you haven’t played it. And on that note, I should reiterate that this is meant for duels: 2vs2 MIGHT work here (it’s unlikely, but possible), but anything bigger than will be awful!
Update: Jake has made an alternate version of this level, titled Employee of the Year. It features a different layout and distribution of ammo. This edit is slightly more tactical, in exchange for slightly slower gameplay. It might be more suited to 2vs2 (but still better for duels). I liked it, so I’m including it here. Thanks Jake!
Yeah, level designed for duels. Nice one, but I am not sure, maybe I am wrong, but again, fullNRG can be shooted down I think. Eyecandy is good, and RF climb .. nice idea! Well, I wlil surely pick this level in the tournament (ofc if SJ add that level to mappoll :P).
I find the carrot too risky, and navigating isnt that easy. also, lag has annoyingly high amount of influence in this level.
EDIT: rating raised to 8.52, but i would personally veto this if its chosen. no offense to mike and etc but i dislike the full nrg concept.
Thanks for pointing out the tilebug. It’s fixed now.
Also, you can easily shoot down the fly carrot with powered bouncers. Don’t use the small gap, just walk right up to the edge of the pit and shoot.
KiMO: You’re right that the carrot is risky, but luck has almost nothing to do with it, at least not in a serious duel. If you can time when the carrot respawns, and have been tracking your opponent, you’ll have enough time to get the carrot. The is especially true if you know how to RF jump, or if you’re skilled enough to shoot down the full nrg and catch it when it’s falling (this is the quickest way to get it). Luck is only a factor if you are lagging, playing in a large game, or aren’t paying attention.
It’s always good to see a new level by EvilMike. Well, here is one.
Good eyecandy, but because of the layer 4 eyecandy you don’t see many of the eyecandy. But the eyecandy is well made.
Well, I saw a few tilebugs. At the right base somewhere at the tube. A diagonal tile didn’t had 2 tiles. So it didn’t fit. The layout looks good, well done.
Well, shooting both c’s down isn’t very good for the gameplay. (Fly carrot and full energy.) It is only annoying for the full energy. But you made doorways to shoot the fly carrot down with boucer. That was a good idea. With the fly carrot going into the tube and there is finally a warp and you come out by the Electro PU. There are a few RF climbs and that makes the gameplay even better. This map is fun for duels, but for bigger plays I wouldn’t recommend it.
Good, the carrots placements are good. But 3 pu’s? all of them in one line? I think that you placed them faced too eachother. But you get ammo faster. I think that you should place the RF and bounce under the bridge somewhere. And if you got the bouncer PU, you can’t shoot the fly carrot down. But 3 pu’s are good here.
Good, but it isn’t the perfect song for this level.
Final rating: 8.2.
DR: Yes, this map is sure fun for duels.
EDIT: I really like the gameplay, you discribed it in the same way as I did. I just did the cons of the gameplay. But it is a good map to play, this gameplay has something unique ;D.
I’ll really like to duel in this level. It has the gameplay I like more or less, except it has been made obvious in this level. ;)
Mostly this level is based on luck, as Snooze said taking the full carrot is very risky, especially because you may fall into the pit or be killed with ammo9 right before you think you would get 3h again. However the originality increases my personal rate, Employee of the Month succeeding very fast and becoming a ‘must-play’ level for every CTF player who respects himself.
EvilMike: I was actually making a reefer to some tips like camping the tubes, taking the flying carrot right after the game started, camping on the warp target up the full carrot, getting the power-ups with Spaz special move (you never know if you get hit by seeks) etc. I agree on the carrot part, but many people use the warp after taking it, and as I said they might get shot again because there are some serious camp places in this level.
‘‘or if you’re skilled enough to shoot down the full nrg and catch it when it’s falling (this is the quickest way to get it).’‘
No it’s not true. I actually tried sometime to do that, and it’s practically impossible to take it ‘‘when it’s falling’‘, maybe you meant when it gets down? Yeah, but you never know when the enemy comes with the bouncer prepared. Anyway I had the pleasure to participate to the ODT Event, and saw how lag affects so much the game here.
Eat your lima beans, Johnny.