|GLaDctf1.j2l||Universal CTF||10.19 kB||01 Aug 2010|
|Top3.j2t||Top secret ][||95.97 kB||19 Mar 2007|
|strshine.s3m||Starshine - PM||292.39 kB||13 Mar 2010|
This is the map I’ve been working on in the last 3 months.
It’s a rather big CTF level which works best for 3v3s or 4v4s, but larger games or 2v2s are supported as well.
Plus is required for the host as there’s a pit in this level.
Tileset by Overlord/Cpp
Music by Purple Motion
Minor update on 2 Aug 2010 at 17:23
I’m too lazy to properly review this, so here’s a quick rating of 7.8…that’s almost 8. It’s pretty balanced, though I find the side C’s a bit too easy to defend (in 2v2s at least), turrets almost always cause airs (and yes, I know when you put them there you didn’t know that back then). Still it’s pretty decent.
This level is very big :p
Nicely done !!!
Mostly agreed with ThunderWalker, good level to play with, this is recommended for games like 3vs3, 4vs4 and maybe 5vs5.
well level is big, very good for big games like 3v3/4v4s, designed with not the best tileset, but eyecandy is good. Also tubes, carrots and PUs are good placed. download recommended.
I like it! A bit large, but i like it ;)
It’s fine enough.
A full review…. I dislike short reviews.
Music: No comments, it was allright.
Eyecandy: Well, the Top Secret tileset was well used, but it is a rather well known tileset and it is often used for levels…
This level has nothing outstanding in the eyecandy.
Two bases, one left, one right. The level is not symmetrical… However, the left side is much closer to the deathpits than the right side.
The level has a lower and a main path. The lower parts are interrupted with blocks and such, so you can’t run straight through the low level to your opponents flag. There are two deathpits, but they aren’t actually placed that balanced. The left side is MUCH closer to the deathpits… alltough the Toaster PU on the left side is much easier to obtain in comparison with the Bouncer PU on the right side. This might actually make it balanced…
The main path contains the Seeker PU and most of the ammunition of the level. It is very open, but also not TOO open, so both the Toaster and Seeker PU’s are very powerful here.
There are two sucker tubes which can take you from one side to another… more or less.
On top of the main path, is on the left side a Toaster PU, and the full RNG in the middle… but these are more of seperate places in the map than pathways… they contain something important, but you won’t stay there for long anyway. This is a good thing… considering that this map is quite large.
However, there is no way to take a look in Single Player considering the deathpits… at least not without a bunch of cheatcodes. This can be annoying if you want to check out the level before playing it against other humans.
Enemy placement: Whatever
The left side has a toaster PU high, while the right side has a bouncer PU above a death pith and thus much lower as a result. The Seeker PU is in the middle with a full RNG straight above it. In fact, this is rather balanced…
The ammo placement and Fastfires were fine, but there was nothing really special.
Well, this is a level good enough for clan battles and is relatively easy to learn. However, it doesn’t have any orginal tricks… but it is better than at least half of the CTF-maps at Zeal Alpha.
3 of 8 users found this a good review.
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