|mingfpack1.j2l||Pollution||3.86 kB||23 Sep 2010|
|mingfpack1aja.j2l||Pollution||3.95 kB||25 Sep 2010|
|mingfpack1ajb.j2l||Pollution||3.94 kB||23 Sep 2010|
|mingfpack2.j2l||Safety Diamond||4.58 kB||25 Sep 2010|
|mingfpack2aja.j2l||Safety Diamond||4.66 kB||25 Sep 2010|
|mingfpack2ajb.j2l||Safety Diamond||4.64 kB||25 Sep 2010|
|mingfpack3.j2l||Wind Tunnel||6.76 kB||25 Sep 2010|
|mingfpack3aja.j2l||Wind Tunnel||6.85 kB||25 Sep 2010|
|mingfpack3ajb.j2l||Wind Tunnel||6.82 kB||25 Sep 2010|
|mingfpack4.j2l||-----||5.11 kB||23 Sep 2010|
|mingfpack4aja.j2l||-----||5.21 kB||25 Sep 2010|
|mingfpack4ajb.j2l||-----||5.20 kB||23 Sep 2010|
|mingfpack5.j2l||Pumpkins of Death||6.17 kB||25 Sep 2010|
|mingfpack5aja.j2l||Pumpkins of Death||6.28 kB||25 Sep 2010|
|mingfpack5ajb.j2l||Pumpkins of Death||6.29 kB||25 Sep 2010|
|mingfpack6.j2l||Ckuw||6.24 kB||25 Sep 2010|
|mingfpack6aja.j2l||Ckuw||6.28 kB||25 Sep 2010|
|mingfpack6ajb.j2l||Ckuw||6.25 kB||25 Sep 2010|
|A_CarrFIXeve.j2t||A_Carrotus_FIX_Evening||228.92 kB||02 Jan 2007|
|Beton Night.j2t||Beton Night||29.89 kB||23 Dec 2006|
|Corrupted Sanctuary.j2t||Corrupted Sanctuary||122.01 kB||02 Apr 2002|
|IronCrown.j2t||Iron Crown||6.54 kB||20 Dec 2002|
|JJ1 Fanolint v1.2.j2t||JJ1 Fanolint v1.2||86.80 kB||22 Nov 2009|
|Orbitusv.j2t||JJ1 Orbitus||67.73 kB||03 Dec 2003|
If you want the music too (pretty much JJ2+ only), download this file instead: http://www.cowmuffins.net/jazz/levels/episodicgfpack1mus.zip
This must be hosted in Treasure mode! JJ2+, while not required, is strongly recommended.
Levels suffixed with \“aja\” require players to stand in the lower left corner and sidekick to the left (Lori can do it with some diffulty). Levels suffixed with \“ajb\” require players to get stuck in the ceiling (allowing only Spaz, if you\‘re using Plus try the command /wc off).
I recommend using either unsuffixed levels (no character restriction) or levels suffixed with \“ajb,\” but the other option exists if people desire it.
The main lobby room is 6×6, and to its left is a 1×6 room for the host (for starting the game). Late joiners are never allowed. Turning trigger 0 on will lock the 1×6 room, and turning trigger 1 on will start the game. Late joiners are never allowed. If the host is \“out,\” (s)he can cycle levels by jumping up and to the right a lot. Try not to be the jackass who always does this when people are still playing.
Once the game has started properly, the goal is to be the last person still in the game. Generally this means not falling down. Sometimes it means shooting/pushing other people down. Players that have lost will be in the room to the right of the main lobby, being continuously spun around by sucker tubes; if their connection doesn\‘t suck they\‘ll also have 100 gems.
New players are better off trying BlurredD\‘s Survivor levels. (Lobby areas are as conformant to BlurredD\‘s as I could make them, to ease learning.)
Episode 2 release date: whenever I feel like it, if you\‘re lucky.
Also, if enough people complain about the first level\‘s music, I /will/ change it.
I’m really not sure why is this not getting attention, because these are pretty solid and original Ground Force levels.
Eat your lima beans, Johnny.