Episodic Ground Force Pack Episode 1

Date uploaded:
3 Oct 2010 at 19:37

Download details

Re-upload/Edit Download
minmay (More uploads by minmay)
Custom / Concept
cooba (feedback)
episodicgfpack1.zip (647.61 kB)

File contents

mingfpack1.j2l Pollution 3.86 kB 23 Sep 2010
mingfpack1aja.j2l Pollution 3.95 kB 25 Sep 2010
mingfpack1ajb.j2l Pollution 3.94 kB 23 Sep 2010
mingfpack2.j2l Safety Diamond 4.58 kB 25 Sep 2010
mingfpack2aja.j2l Safety Diamond 4.66 kB 25 Sep 2010
mingfpack2ajb.j2l Safety Diamond 4.64 kB 25 Sep 2010
mingfpack3.j2l Wind Tunnel 6.76 kB 25 Sep 2010
mingfpack3aja.j2l Wind Tunnel 6.85 kB 25 Sep 2010
mingfpack3ajb.j2l Wind Tunnel 6.82 kB 25 Sep 2010
mingfpack4.j2l ----- 5.11 kB 23 Sep 2010
mingfpack4aja.j2l ----- 5.21 kB 25 Sep 2010
mingfpack4ajb.j2l ----- 5.20 kB 23 Sep 2010
mingfpack5.j2l Pumpkins of Death 6.17 kB 25 Sep 2010
mingfpack5aja.j2l Pumpkins of Death 6.28 kB 25 Sep 2010
mingfpack5ajb.j2l Pumpkins of Death 6.29 kB 25 Sep 2010
mingfpack6.j2l Ckuw 6.24 kB 25 Sep 2010
mingfpack6aja.j2l Ckuw 6.28 kB 25 Sep 2010
mingfpack6ajb.j2l Ckuw 6.25 kB 25 Sep 2010
A_CarrFIXeve.j2t A_Carrotus_FIX_Evening 228.92 kB 02 Jan 2007
Beton Night.j2t Beton Night 29.89 kB 23 Dec 2006
Corrupted Sanctuary.j2t Corrupted Sanctuary 122.01 kB 02 Apr 2002
IronCrown.j2t Iron Crown 6.54 kB 20 Dec 2002
JJ1 Fanolint v1.2.j2t JJ1 Fanolint v1.2 86.80 kB 22 Nov 2009
Orbitusv.j2t JJ1 Orbitus 67.73 kB 03 Dec 2003


If you want the music too (pretty much JJ2+ only), download this file instead: http://www.cowmuffins.net/jazz/levels/episodicgfpack1mus.zip

This must be hosted in Treasure mode! JJ2+, while not required, is strongly recommended.

Levels suffixed with \“aja\” require players to stand in the lower left corner and sidekick to the left (Lori can do it with some diffulty). Levels suffixed with \“ajb\” require players to get stuck in the ceiling (allowing only Spaz, if you\‘re using Plus try the command /wc off).

I recommend using either unsuffixed levels (no character restriction) or levels suffixed with \“ajb,\” but the other option exists if people desire it.

The main lobby room is 6×6, and to its left is a 1×6 room for the host (for starting the game). Late joiners are never allowed. Turning trigger 0 on will lock the 1×6 room, and turning trigger 1 on will start the game. Late joiners are never allowed. If the host is \“out,\” (s)he can cycle levels by jumping up and to the right a lot. Try not to be the jackass who always does this when people are still playing.

Once the game has started properly, the goal is to be the last person still in the game. Generally this means not falling down. Sometimes it means shooting/pushing other people down. Players that have lost will be in the room to the right of the main lobby, being continuously spun around by sucker tubes; if their connection doesn\‘t suck they\‘ll also have 100 gems.

New players are better off trying BlurredD\‘s Survivor levels. (Lobby areas are as conformant to BlurredD\‘s as I could make them, to ease learning.)

Episode 2 release date: whenever I feel like it, if you\‘re lucky.

Also, if enough people complain about the first level\‘s music, I /will/ change it.


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Quick Reviews Average: 7

Recommendedcooba rated 7

I’m really not sure why is this not getting attention, because these are pretty solid and original Ground Force levels.

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