EvilMike's Not-So-Evil Fortress

Rating
8.5
Reviews:
4
Downloads:
450
Date uploaded:
12 Oct 2010 at 04:09 (Minor update on 12 Oct 2010)

Download details

Re-upload/Edit Download
Author
EvilMike (More uploads by EvilMike)
Type
Battle
Version
1.23+ (This file requires JJ2+)
Satisfaction
100%
Screenshots
olcbatnegativeone.zip (156.03 kB)

File contents

olcbatnegativeone.j2l EvilMike's Not-So-Evil Fortress 10.26 kB 11 Oct 2010
DreamlandPLUS.j2t Dreamland PLUS 143.01 kB 08 Apr 2010

Description

Music can be found here: http://www.mediafire.com/?o8wxq6qdci6668n

It’s a track from Super Mario RPG.

This is a sequel to EvilMike’s Evil Fortress (olcbat01). It’s also the complete opposite of that level, in a lot of ways.

This was actually made in 2006, but I didn’t like the original version and thus never released it. It was good enough to save though, so earlier this year I polished it up with the intention of releasing it on J2O (eventually). So, here it is.

This is a fairly large level, and it’s meant for public servers and large games. Therefore, the level design isn’t meant for dueling (although you are welcome to try). I tried to focus on just making a fun level, rather than a tactical one. It is full of powerups, plenty of carrots, a shield, and even a couple of secrets. There’s also a death pit at the bottom, but it’s clearly marked. I would recommend a minimum of 6 players in this level.

Two things make this level unique. The first is that this level is quite tall, but not very wide. The second is that this level has a lot of coins, and a double coin warp system. Pay 100 coins and you’ll get to a place with a seeker powerup. Inside that area, there is another 100 coin warp, which will give you a long lasting water shield! Therefore, you have a choice: spend your money now and get a seeker powerup, or wait a bit longer and get a very powerful shield. I find that with the right amount of players, it’s fairly easy to get the seeker powerup, but quite hard to get the shield.

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Quick Reviews Average: 9

Recommendedthe jamster rated 9

Well I really enjoyed playing this. It had a different feel to it than other levels do. I suppose since its got more height. The eyecandy was nice. I liked what you did with the space background. Great job. Going into my levellist


User Reviews (Sort by Helpful Index or Date Posted) Average: 8.4

Review by EvilMike

Posted:
16 Oct 2010, 01:14 (edited 20 Oct 10, 01:42)
Jazz Jackrabbit (217 Points)
Number of reviews with ratings101 Featured reviews16 Average helpfulness84%
Rating
N/A

The sequel thing isn’t so much due to the layout or gameplay. It’s more of a thematic thing. EMEF is a cloudy, stormy, fortress level. EMNSEF is cloudy, peaceful, and also has a sort of fortress. They also have similar backgrounds as you pointed out.

@Toni: That’s not a tilebug. Consider it a hint to a very, very hidden secret. I left it there on purpose.

2 of 2 users found this a good review. Did you? Yes/No

RecommendedReview by Toni_

Posted:
19 Oct 2010, 18:06
Frog (15 Points)
Number of reviews with ratings11 Featured reviews1 Average helpfulness55%
Rating
8.5

EvilMike’s Not-So Evil Fortress, as the name says, is fortress with 2 towers. Good, decent, and pretty tactical battle level with a big surprise on the top of the level. I won’t tell what it is, download level and see, but I really like it. You did a great job when you made this.

I like placement of Power UP’s and carrots. Maybe you should not put Water Shield, because it is usually disabled in MP games, but that’s your opinion, you liked it and because of that you added it. Anyone can has a big advantage if (s)he get the shield. Even the worst player can beat you here. That’s very good, and it gives a chance for win to everyone. Also I recommend you to make more battle levels, because this one is very good, with a lot of tricks. Sucker tube is smart-placed there where it is, and in a lot of cases in battle games, very very useful.

Eyecandy is something what is the best in this level. Very good usage of every tile. Maybe you should use translucent tiles somewhere, and captio tile if you wanted to decorate the JJ2 window, but that’s not important now.

Suggestion: you should try to fix that tilebug on the top of the level with layer 3. Position 35,45. I am not 100% sure if that is a tilebug, but it looks very bad. You are able to see your character’s foot =( .

This level will never be annoying. If battle games are as popular as CTF games are, this would have the same “rate” as EotM has in CTF.

2 of 2 users found this a good review. Did you? Yes/No

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