|xlmwonderwater.j2l||Wonderful Waters||15.16 kB||05 Oct 2012|
|CarrFixDiam.j2t||Carrotus Fix Diamondus||233.41 kB||02 Apr 2009|
|rocket.it||Skygazer||1121.64 kB||09 Mar 2008|
This is a Domination level by me. Well, this doesn’t need a big discription. Just play the level and (if you want) rate it. There is no background story about this level. I actually wanted to make this for a pack, but I decided to upload it alone. Reminder! This level is TSF, but I’ll convert the level into 1.23 soon. But I’ve got some problems with it.
By the way, if you find any bugs. Say it below or contact me.
Edits and suggestions are still welcome, so the final level will be 1.23 ;D! I think I have to say something more about the level, so here I go.
There are 3 control points in this level. 2 of them can you reach by a suckertube, just fall in the open woodstocks in the left-down side and in the right-down side. The 3rd one is above and isn’t that hard to reach. By the vines or the hooks. I placed 3 carrots in the level with a tiledistance (from a checkpoint) around 20/30, maybe more. I placed three pu’s in the level. Seeker powerup would be a massive destruction weapon in this level so I didn’t add Seek powerup. Well, you need bounce powerup to unlock a shield. How? In the upper right corner of this level hangs an hook. Shoot the powerup’d bounce up and there is falling a freezer ammo. Take this freezer ammo and find the right spring to freeze it and jump in the hole. If someone didn’t take it yet, you’ll have the shield. There is a RF powerup too, but that one is just to trash your oppenents. There is a blaster powerup too, that one doesn’t need any explanation. Well, the springs are just added to jump to another platform and if you’ll bump into a wall. That is your fault! Don’t be hasty.. Anyway, this was a better edit and if you rated it, please rate again..
EDIT: The level is now 1.23, I made some changes and made more warp targets if you come out a Domination point. I made layer 1 full and the eyecandy slower. The gameplay is still the same. Download again if you want to.
EDIT 2: There was a small bug with taking the freezer, it’s (hopefully) fixed now.
Nice. Maybe you should use some gems in the ground for eyecandy. Check the last row in the tileset.
i find it awesome’!
It’s cool.Realy cool.It’s some kind of “Diamond Carrots”.And that’s what I like in some levels and tilesets-Tileset Mix.
I will rate 3 for the tileset and a half for the level!
[Please rate the level, not the tileset, which wasn’t made by Loon. ~cooba]
BEAUTY LEVEL !!!! :)
Its my favorite DOM lvl ever! GJ looney .
The level title kind of tells you what to expect. Eyecandy is very good and it works well as a battle level.
i’m in love <333 :D
Well, long time ago I reviewed anything, lets see.
This isn’t the final level? You are supposed to upload finished things only to J2O. If you want people to have suggestions then you should betatests your level first.
The flow of this level is allright, although it is a lot of jumping. I don’t really get the feeling of playing myself, I feel like the level itself gets me from place by place. This is because there are a lot of springs at places where players mostly land or bump against the wall. Maybe you should change the platforms a bit so that people can get somewhere without using springs.
The background looks nice and very colourfull it also fits with layer 4. I also like the cave-ish background, but I think it might look better if it was a bit lower on the sides. There is a problem with your background too, it moves too fast. The cavewall seems to be quite some distance away and the mountains with the falls even more ofcource, but still they move a lot when you move your rabbit, causing a unrealistic event. Maybe you also should have put some more tiles in the foreground, because I find it rather empty, all trees I encounter are in the background.
You found an original way to capture point Westwood and Point Eastwood. Though, I don’t think this will be adding to the gameplay. People can jump in the holes in turns. Someone could camp there and hurt people, but they will stil have 1 or 2 hearts and if you are playing with more than 4 people, I expect that domination points will be captured too many times a game. Inthe background you had some original things, like overlapping rocks, but there is few originality in the gameplay. If you want to improve your originalty, look for ways to replace springs, it will also improve the gameplay of your level.
Final Grade: 7.3
Something for nikola, this whole upload is about the level, not the tileset.., and I dont like ur sarcastic review or rating.
Another Loon`s level. This time it`s DOM one, nice.
Looks okay, but there are too many spots where I feel like EC is more “JCS” than “nature”.. in overall, it`s a bit too spammy. Also, notice that players will enjoy the landscape instead of focusing on game (except in low detail mode, where you can see white background.. cool) , which sometimes is more important :P
Gameplay.. well, it`s all about jumping/using springs.. There could be some places where you don`t need to use spring to reach another platform. It is good, though.
There is nothing to say about originality, since I didn`t notice anything original. Jumping, capturing CPs, camping. That`s all.
Deserves 8.2 and DR, for sure.
Eat your lima beans, Johnny.