Reigning on Raneforus

Rating
N/A
Reviews:
2
Downloads:
358
Date uploaded:
30 Nov 2010 at 05:00 (Major update on 29 Dec 2010)

Download details

Re-upload/Edit Download
Author
Quintocle (More uploads by Quintocle)
Type
Battle
Version
1.23+ (This file requires JJ2+)
Satisfaction
N/A
Screenshots

File contents

qqbat00.j2l Reigning on Raneforus 16.04 kB 15 Dec 2010
RaneforusV Pr.j2t RaneforusV Pr 187.02 kB 13 Jun 2010
JungleBeats.it Jungle Beats 242.80 kB 02 Mar 2005

Description

This is my entry for Treya’s Duel-Sized Battle Map Making Contest.

This is a battle level using RaneforusV tileset. There are three pu’s in here, Toaster, (bottom left) Bouncer, (bottom middle) and RF (upper right); two carrots (both between one side and the middle). I also misread bbswing for bblair, so this level is a bit bigger than suggested, but I think it’s still okay for duels.

Edit: Reuploaded.

Things changed…

1.Cut off 35 width (moving the warp, RF pu, carrot and PAST sign; deleting the green sping and replacing it with a red on the other side).
2.Raised the bouncer hole 5 tiles.
3.Deleted the space under the toaster pu (moved toaster ammo).
4.Changed ammo, pu, and carrot respawn time.
5.Added more layer 3 leaves.
6.Changed layers 6 and 7.
7.Changed SP entry.
8.Changed title.
9.Edited texts.

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User Reviews (Sort by Helpful Index or Date Posted) Average: 0

Review by PurpleJazz

Posted:
30 Nov 2010, 15:59 (edited 30 Nov 10, 16:01)
Spaz Slackrabbit (107 Points)
Number of reviews with ratings55 Featured reviews8 Average helpfulness75%
Rating
N/A

One complaint I have is the background is seriously messed up.
Why would any distant, static object ever move faster than something closer? Not only does this break the laws of perspective, it looks ridiculous enough that it is distracting.

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Review by Quintocle

Posted:
30 Nov 2010, 21:06
CTF Bug (0 Points)
Number of reviews with ratings0 Featured reviews0 Average helpfulness0
Rating
N/A

Well, I know I should have payed more attention to the background. But the deadline was coming up, and I was concentrating more on the sprite layers. I should have picked a tileset that is easier to use for the time given.

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