|SC2aend.j2l||Apocalyptic End||17.15 kB||30 Jun 2010|
|SC2attic2.j2l||Action Attic v2||9.84 kB||04 Dec 2010|
|SC2dethroned.j2l||Dethroned||23.11 kB||14 Apr 2010|
|SC2eprime.j2l||E. Prime||12.76 kB||05 Dec 2010|
|SC2fstrike.j2l||First Strike||6.88 kB||05 Dec 2010|
|SC2ghcit.j2l||Grass Hill Citadel||5.04 kB||05 Dec 2010|
|SC2gmatch.j2l||Intercity Grudge Match||14.94 kB||04 Dec 2010|
|SC2qdval.j2l||Quick Death Valley||11.50 kB||04 Dec 2010|
|SC2rush.j2l||15 Second Rush||10.47 kB||21 Apr 2010|
|SC2sfalls2.j2l||starlight falls II||5.68 kB||04 Dec 2010|
|BigLandscape.j2t||Big Landscape||201.46 kB||22 Jan 2007|
|BoredSet.j2t||BoredSet||89.17 kB||29 Feb 2004|
|dd02.j2t||Diamond Dust 02||218.12 kB||07 Apr 2004|
|Desolation01.j2t||Desolation 01||148.72 kB||05 Aug 2007|
|Lagunicus.j2t||JJ1 Lagunicus||111.11 kB||29 Nov 2003|
|LMATArkansas.j2t||LMAT - Arkansas||99.97 kB||17 Dec 2005|
|Odyssey01.j2t||Odyssey 01||120.00 kB||30 Mar 2003|
|Townsville2.j2t||Townsville ][||168.79 kB||30 Jan 2003|
|Waz18.j2t||Dark Reign (waz18)||51.71 kB||28 May 2003|
|WSF02.j2t||Windstorm Fortress II||127.16 kB||25 Feb 2004|
|DigSh.s3m||Shared Dig||606.48 kB||06 May 2000|
|ion_uwar.s3m||Underground sharewar||620.92 kB||20 Jan 2004|
|suspence.s3m||Wargate "Suspense"||870.06 kB||07 Dec 2005|
|atlas_x.it||Atlas Rising||532.02 kB||07 Feb 2008|
|Go down.it||Go Down||1995.96 kB||25 Dec 2000|
|soe_mini.it||Nerrick's SoE MiniBoss||164.89 kB||12 May 1997|
|AMBIENTtwist.xm||ambient twist||570.79 kB||06 Jun 1998|
|CTRL_ALT.XM||Ctrl.Alt.Terminate||302.54 kB||22 Nov 2001|
|diamdust.xm||Diamond Dust||902.07 kB||18 May 2009|
|Mayhem.xm||Mayhem||941.21 kB||18 Mar 2006|
A ten level battle pack with no theme whatsoever. Download the music here.
(Music now added to zip file – no need to download separately. -Stijn)
A decent old level pack what is still good. I don’t have to say much, others will do that.
Generally polished through and through, SC2 promises consistent, long term enjoyment. These levels, being familiar to most by now, have a lasting legacy, particularly in JDC events. The fact that these levels are still just as playable as ever says a lot.
A bit biased with the rating, but I don’t care. These are some of the best battle levels I’ve played for jj2 so far. Sfalls2 and E. Prime held up quite well through the years. E. Prime IS a classic!
This pack is awesome. I was playing these levels for a long time and I didn’t even know they weren’t released…now is time to rate them. Here you go with a nice 10,and keep making more awesome levels!
This pack should be featured. Excellent.
this must be featured
i dont know why it didnt become featured
They made me write this message.
What the hell were I on when I wrote my last review?
This pack was surely made with patience as most of the levels in it have been there with us for years already. The oldest ones are from 2004, not sure which one is the oldest one but my bet is the ‘Grass Hill Citadel.’
The levels generally have a very high-quality eyecandy, although the oldest ones could also have a little more of it. Still, even if some levels aren’t as perfect visually, the gameplay and design is innovative and unique in each of the 10 levels. Yes, in each.
I can’t really find a level that I would hate inside this pack, although I find ‘Grass Hill Citadel’ the least awesome for my tastes. However, the pack also contains the massive ‘Apocalyptic End’, which is by far my favourite level in this pack, but it is also my favourite all-time battle level.
‘Apocalyptic End’ pretty much describes the level theme. It is a very complex level where you gain your strength progressively with fly-carrots involved. Fun fact is that the “level stats” are also progressive. The fly-carrots aren’t only a fun side-gimmick. Instead they are the main thing about this level, as they determine which areas/passages/pickups you can or can’t reach.
‘Action Attic v2’ is radically different from it’s precursor, basing it’s gameplay partly on pits, and wide roads and rooms.
‘Dethroned’ is the biggest level of the pack, and is influenced by Epic’s Battle3. While being the biggest level, it’s also the most complex one, giving enough room for even 32 players.
We all know ‘E.Prime’ kind of, don’t we? After those dozens of times it was played in JDC Events, the level should be familiar to almost everyone. But wait, it’s not actually the very identical E.Prime we know. A small change has been made. All the seeker ammo seems to have gotten replaced with RF-missile ammo. Also the Power-Up has been replaced with another RF Power-Up with a much slower respawn(there are now 2 of them.) While the opinion on this change is going to vary, I personally don’t mind it, since it surely reduces the amount of airhits in this level.
‘First Strike’ is a castle-level with a much more narrower gameplay compared to the other levels in the pack. Still the gameplay isn’t too platformy, and the level atmosphere is great.
‘Grass Hill Citadel’ is probably the oldest level in the pack, as I already said, and thus it also has the least innovative gameplay. But still, it is worth a try. The level is open, but not gigantic so even a duel could work in it perhaps.
‘Intercity Grudge Match’ has a unique pit-concept with a secret crate. There are many dangerous corridors and several more or less useful tubes.
In ‘Quick Death Valley’ you have to be quick or be dead literally. Someone could call this level “RF spamfest” but for me it’s a fun and action-packed skirmish level. The only ammo type you’ll find from this level is RF, yes. There is lots of space to shoot with your RF-missiles, but there is also a clear and easy-to-learn layout.
‘15 Second Rush’ is based upon a coin-concept. This level is probably a more unknown one to some players as it hasn’t been played much in JDC events and such. I have seen it a little in some public battle servers though. With a total of 50 coins, you can buy yourself a total of 15 seconds of time to rush on your opponents with a “nice godmode.”
The smallest level in the pack is ‘starlight falls II’, with a more simplistic but still interesting design. It used to be a popular duel level, ‘cause it was in a duel tournament mappool. Well, popular for a battle level. But also this level has changed in terms of pickups. The Seeker Power-Up was substituted with a Toaster one.
I know this level pack is worthy enough for an even more detailed review, but I wish not to reveal too much of it all myself. I rather wish you to find it out more by yourself. But I promise even if you haven’t seen even a few of the levels yet, you won’t be disappointed. BlurredD has put all the effort he got during all these years. Finally, the levels are in public. Download this, right now!
P.S. Awesome name for the pack by the way. SC2 now stands for two things to me. This pack, and StarCraft 2. ;)
I can’t remember the number of times I’ve mentioned how great this pack is.
Not a fan of the genre of music that “Apocalyptic End” uses, but that doesn’t lower the grade that it gets, what with all of that fire and lava.
“Intercity Grudge Match” is just spectacular. Not only does it use UT music, but the combination of BlurredD’s skill and the Desolation tileset makes it truly awe-inspiring.
I can say as much about “Dethroned” as I did with “Intercity Grudge Match”. Again, another amazing piece of work from BlurredD, and also proving that a person can produce a truly amazing result from one of their own tilesets. The same can be said for “E. Prime”.
Not many of the other levels jumped out at me as well as those, but they are no less awesome than the ones I’ve stated.
What we can see in this pack is the true capabilities of BlurredD, the brains behind JJ2+. I am aspiring to you, BlurredD. Your pack gets a 9.5 from me.
Eat your lima beans, Johnny.