Reactive Factory

Rating
7.8
Reviews:
2
Downloads:
341
Date uploaded:
15 Feb 2011 at 09:40 (Minor update on 14 Sep 2011)

Download details

Re-upload/Edit Download
Author
djazz (More uploads by djazz)
Type
Battle
Credits
Various testers of the level
Version
1.23+ (This file requires JJ2+)
Satisfaction
100%
Screenshots

File contents

DJReactiveFactory.j2l Reactive Factory 9.79 kB 14 Sep 2011
DJReactiveFactoryDom.j2l Reactive Factory 9.88 kB 14 Sep 2011
WTFCrispy.j2t WTF - Crispy 231.45 kB 14 Sep 2011
impulse.s3m Impulse 973.09 kB 14 Sep 2011

Description

This is a pretty small but fun battle level. If you want you can play it in Domination mode aswell (DJReactiveFactoryDom, needs JJ2+).
Enjoy!

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Quick Reviews Average: 8.7

RecommendedGoldRabbit rated 8.7

Having played this level recently, I’d say it does great justice to the battle mode. It flows very nicely and the eyecandy is gorgeous. 7.3 is way too low for a level like this.


User Reviews (Sort by Helpful Index or Date Posted) Average: 7.3

RecommendedReview by master sven

Posted:
22 Feb 2011, 11:10 (edited 22 Feb 11, 11:34)
Spaz Slackrabbit (124 Points)
Number of reviews with ratings71 Featured reviews10 Average helpfulness62%
Rating
7.3

Reactive Factory:

Eyecandy

This level has got a fitting dark atmosphere. I think the eyecandy could have been made more exciting though, if more moving objects were added. The clouds are standing still, for example. The background is only moving at a slow pace. I think if you’d let it move faster it would have given a colder impression, fitting more in this level imo.

Gameplay

I like the shape of this level, though if I were playing with a team I would try to take the topside, because it has acces to the downside at the corners of the map. You can’t get to the upside from the downside corners, only from the middle, which makes capturing points easier for people on the topside. The tubes in the bottom middle of the level are a bit annoying, you can fall it in accidentally and then it transports you many tiles to the right. I like the placement of the capture points and also of the carrots. The powerups are placed a bit biased to the left though, drawing players to that side.

Originality

Well, the atomsphere of this map is unique, could have been a bit better as I explained before. There arent really unique ways to get somewhere, its mainly springs and especially tubes, which are a bit overrepresentated in this level imo.

Eyecandy: 7
Gameplay: 8
Originality: 7

Final Grade: 7.3

Download recommended, as this is a decent DOM level.

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