Palmtree Plaza

Date uploaded:
21 Feb 2011 at 18:20

Download details

Re-upload/Edit Download
Obi1mcd (More uploads by Obi1mcd)
Made with GraphicsGale. Betatesters: MetalZerg, Sean, Sir Ementaler, and Toni
Screenshots (962.58 kB)

File contents

palmtreectf.j2l Palmtree Plaza CTF 7.38 kB 21 Feb 2011
palmtreectfnight.j2l Palmtree Plaza CTF 7.46 kB 21 Feb 2011
PalmtreePlazaEx.j2l Palmtree Plaza Example Level 7.82 kB 21 Feb 2011
PalmtreePlazaDay.j2t Palmtree Plaza - Day 140.41 kB 14 Feb 2011
PalmtreePlazaEvening.j2t Palmtree Plaza - Evening 140.21 kB 14 Feb 2011
PalmtreePlazaNight.j2t Palmtree Plaza - Night 140.33 kB 14 Feb 2011
hyperlite.xm How Much is tha Bird 21.44 kB 26 Aug 1998
jt_trace.xm Track Tracer 361.62 kB 30 Jun 1999
organic.xm Organic. ICICLE 96' 673.94 kB 26 Nov 1996


This set was started on the 19th of October 2010, so it took almost exactly 4 months to finish it.

This one is quite different than my last set, and it has much more of a Sonic influence, particularly the triangular ground tiles. Anyway, hope you enjoy it.


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Quick Reviews Average: 9.2

RecommendedToni_ rated 9.5

As I promised I would like to rate this 9.5. Everything is almost excellent.

Zerg rated 8.8

Hurray, I waited for this upload. It can be that I’l write a review, but it’s not 100%.

[Review changed to quick review. ~Violet]

User Reviews (Sort by Helpful Index or Date Posted) Average: 8.2

RecommendedReview by Sean

22 Feb 2011, 09:04 (edited 22 Feb 11, 09:05)
CTF Bug (7 Points)
Number of reviews with ratings7 Featured reviews0 Average helpfulness28%

I suppose being a betatester doesn’t rule me out of reviewing?

The concept is good, as with Lava Fortress. A plaza, presumably among the mountains, made of shiny orange triangles and full of palm trees.

Score: 8/10

The masking never gets too complicated to use, though it’s disappointing that all the masking is pretty standard. There never is a half-masked tile through the center or something bumpy for us to sneakily put on the left of a warp target and then put a layer 3 tile over it to create the illusion of the bug being fixed. I had to resort to a diagonally masked tile for that, and we all know that doesn’t really work well.


The tiles
Well drawn, nicely animated, and in general looks good. But the method used to draw upside-down diagonal tiles can get confusing, almost forcing you to check the masking to confirm what tile that is. But that isn’t really too bad in my opinion.

Score: 8.5/10

Mostly decent. But I find a few snags here and there:

1. A section of land must ALWAYS end in a corner tile, both on the ground and on the roof. It would have been great to be able to end it with a diagonal tile.
2. The floor must always be isometric ground, and that leads people to believe you’re meant to be able to get there. NICE.
3. It’s impossible to combine different EC tiles, which can get annoying sometimes.

Score: 8/10

Eye candy
Very good compared to quite a few tilesets I’ve seen. There are tiles for sections of triangles sticking out, tiles for triangles digging in, railings that can both end normally or be violently cut off, lamp posts that are on/off, pots of plants/trees (including the titular PALM TREE :D), sections of what I like to call the ‘cave’, tiles for ‘caves’ fading to black, rain, a translucent and an opaque lightning tile (you can see how it’s used in the Night version of the CTF level I made), and much, much, much more. My es-special favorite is the fully customizable building background. Lovely!

Score: 9/10

1. It is very unconventional. Kudos! (+1)
2. Lots of duplicate tiles. (-0.6)

Final score
8.6 and a download recommendation!

You’ve done well, young Padawan.

5 of 9 users found this a good review. Did you? Yes/No

RecommendedReview by SaVn

11 Sep 2015, 16:59 (edited 11 Sep 15, 17:09)
Frog (13 Points)
Number of reviews with ratings13 Featured reviews0 Average helpfulness10%

Good tileset.

Art Design
I like the design, there are three versions of this tileset, there are thousands of tiles (blocks, belts, vines, hooks, poles, float up, sucker tube, switches “on and off”, the signs as similar where they were in the original JJ2 tilesets.
The stakes are flags, the hooks are lights, the vines are flags, and the walls were written
“gale” “disguise” rules “epic” and “vortex” and palms.
Clouds, skyscrapers and mountains to the layout.

The masks are fine.

Example levels
There are three levels examples, one singleplayer without enemies (evening version), two CTF (the day the first version, the second version of the night). The gameplay I like but I will not rate examples levels.

Overall, these tilesets I really appreciate it.
Download Reccomandation? Yes! :)

0 of 1 users found this a good review. Did you? Yes/No

RecommendedReview by Arclite288

1 Mar 2011, 18:54
Frog (19 Points)
Number of reviews with ratings19 Featured reviews0 Average helpfulness17%

Okay, simple review.

Art Style:

Unfortunately, I’ve seen too much of the crazily good tilesets like Desolation, 7th Lava Fall, Swamps of the Sleeping Jaguar, WTF and all of those to give it a good rating for the visual look of it, so I’ll be fair and give it a 5.0

Diversity of Tiles:

Quite a wide selection of different pieces of terrain, a good number of animations, plenty of eyecandy and detail to go around, good work there. This section’s worth about 7.8.

Layer Management:

Quite good at using a small number of layers for the main part of the level, leaving more room for more distant scenery and background detail. Worthy of a 7.3.


Half-city, half-resort appearance to the tileset. Looks okay during the day, but evening and night variants look quite a lot better and more atmospheric, especially with light events dotted around the place. This one nets a 7.4.


Art Style – 5.0
Diversity of Tiles – 7.8
Layer Management – 7.3
Environment – 7.4

Total —> 6.875
Final rating: 7

Nice work on that, I’ll be sure to make good use of it.

2 of 8 users found this a good review. Did you? Yes/No

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