|XLMCave2.j2l||Cave jungle||18.95 kB||22 Feb 2011|
|SwampsD.j2t||Swamps Day||196.30 kB||11 Nov 2001|
|Night2.s3m||Amazonas||150.05 kB||20 Feb 1994|
SE dying a lot in SP = SE giving a high rating
On the other hand, I didn’t enjoy surprise enemies, enemy generators and very large amounts of seekers in this level. I was able to shoot almost every enemy on my way with seekers. Also the boss fight was way too easy imo.
Nice and original, however kinda repetitively looking use of the tileset.
I had 20 minutes to kill so I decided to play this, since the preview of the level interested me. Interesting and original use of the swamps tileset (though this style has been done before) and I liked the eyecandy and cave-like atmosphere; it was a refreshing change from the typical swamps level. Also this was challenging to play (I wouldve got a gameover if you didn’t hide all those extra lives here) though i thought some of the enemy placement was kind of cheap. However, the ammo placed throughout made this a lot easier (seeker/toaster ftw), though unless you are really skilled at this game you’ll probably find that instead of using any strategy, just spamming seekers everywhere is the best way to go. Save points were generously placed here, but i think they were needed since the combination of hard to hit enemies and death pits would get frustrating otherwise. I also really liked the boss battle here. Not much else to say really, good eyecandy/innovation, ok placement of pickups, good level of difficulty and fun to play = 8+ and a download reccomendation.
I was pretty suprised when I played this level, I really enjoyed it. The eyecandy in this level was in one word briljant! The lianas and such are pretty nice. The plants and the water effects are well done. The use of this tileset is good. The gameplay was in the start a bit hard and the boss is pretty hard too, compared to other levels. But you made a good job. The ‘Spaz only’ part was something I liked, no other characters, just Spaz. This level would be very easy if you used Jazz/Lori. Enemy placements is something what was bothering me, you don’t see them coming and such, that maked the level really hard. Music fits the level entirely and I have nothing to say about it.
If you like platform levels with a huge ammount of invisible enemy’s, then this is your map to download. Oh, and if you aren’t a pro, you need some patience.
I just came back from my trip to Ðx’s cave swamp, as I played this because the level is another one of the SP nominations in the 2011 JCS awards. So let’s review!
The first thing that got my attention were the deathpits. It took less than 10 seconds to notice that the whole level is based around one huge deathpit. In this case it’s a river, and the player has to cross it. This requires focus, planning, and precise jumping.
This level is clearly meant as a good challenge rather than a rollercoaster ride. It consists of short ‘tests’ with savepoints inbetween. There are some lives and carrots scattered and there is plenty of ammo to help you roast the flying enemies. Some gameplay elements included in these tests are moving platforms, precise platforming in low space, and stomping enemies to extend jumps. Most gameplay appears original to me, but some elements are just well known ways to make SP levels harder (or more annoying?).
The eyecandy is simple and effective, which is good for a level that lays focus on gameplay challenges. The whole background is covered in a dark brown color, and the green vine tiles are used to cover enemies. This all including the music are very fitting for a cave level.
I recommend download only if you want a good challenge. It took me 1 gameover and after that I used (or abbused?) the first part of the level to stack up extra lives. Worth 8.0 for the inventive gameplay!
Actually, this game is hard. If you’re a normal player, it’s very hard.
But music is so harmonic with tileset, tileset using is very good, enemy placement too, ammo placement is good again, platform and water… Everything is good.
Sometimes i hate bees, because they’re hiding in somewhere :) And bats too.
Boss? Tuf is good idea, for here. Bilsy could be make problem.
Anyway, this game is really good. Good Job, Ðx! :)
Eat your lima beans, Johnny.