Date uploaded:
2 Apr 2011 at 16:55 (Minor update on 6 Apr 2011)

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Superjazz (More uploads by Superjazz)
Vegito, Snooze, cooba, PurpleJazz, Sir Ementaler, FireSworD, NerD, Jake, and other betatesters.
Screenshots (1.56 MB)

File contents

xlmconflux.j2l Conflux 20.75 kB 06 Apr 2011
FooMergev1.2.j2t FooMergev1.2 220.79 kB 16 Nov 2009
Conflux.mp3 1310.90 kB 06 Aug 1999


Here is my latest battle level. The suggested player amount is 8-32.

The inspiration for this level comes from a game called Heroes of Might and Magic 3. The level also uses a HoMM 3-tune as music, which is the main influence of the theme and idea.

Conflux is a mix of 4 elements(Earth, Air, Water, Fire.) They are present in the creation of an arcane magician, who has summoned the elements together in his fort. You may try to find the magician from a part of the level(semi-hidden secret.)

In addition, the level contains a shield that has a respawn time of 93 seconds. You may either buttstomp it, or shoot it with a certain type of ammo.

Anyway, enjoy the new level!

11/04/06 – EDIT: Fixed an issue with the Bouncer power up. Please re-download.


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Quick Reviews Average: 8.5

RecommendedLoon rated 8.5

Awesome level with epic eyecandy and gameplay. Also the castle ‘ruin’ is nicely done. Good job.

User Reviews (Sort by Helpful Index or Date Posted) Average: 8.3

RecommendedReview by cooba

10 Nov 2011, 23:38 (edited 10 Nov 11, 23:44)
Carrot Juice Addict (325 Points)
Number of reviews with ratings112 Featured reviews32 Average helpfulness85%

Funnily enough, until writing this review I haven’t realised that this is SuperJazz’s first Battle upload since a year and a half – apparently I wasn’t the only JCSer to take a small break in 2010. :P While 4th Reich was a good level (even if the name raises an eyebrow or two) I wasn’t really the biggest fan of it, even if it did use my tileset rather well.

Conflux, however, is an improvement from 4th Reich in pretty much every aspect. The theme, which is that of a “freak magical accident” is strong through and through, with multiple “elements” mixing smoothly but never really clashing with eachother. I think SJ could have done some more mixing, though, because as it is, the level is pretty much split into a Castle section, a Diamondus section, a Hocus section, etc. The spectacular background offers a glimpse of what could have been if SJ gave himself more freedom ;) The music fits the level (or should I say, the level fits the music?), but after it loops once or twice, even the biggest HoMM 3 fan will be a little sick of it.

This is a big level. The size is 140×80, but it’s more open and straightforward than E. Prime, which is 140×90 but doesn’t feel as big as Conflux does. For the most part, the gameplay is exactly what you’d expect from a well designed battle level – it flows well, it’s fast, plenty of carrots and powerups, etc. There’s a number of twists on the formula though, and one of them is the Bouncer powerup – you need a Sugar Rush to get it (inspired by Rainforest Revelry perhaps?). With the Bouncer PU, you can now shoot the previously buttstomp-only Fire Shield. It’s a cool sidequest, even if not very practical in the long run: the freely available RF powerup will be a better weapon than Bouncers, and the shield isn’t a very big deal, considering the bottom 25% of the level is underwater. Two of the five carrots are located there, by the way, and I don’t like the bottom left carrot – it’s hidden, it’s easily campable, and the area it’s placed in is boring.

Other than that, everything else in the level really clicks together, and the other small gimmicks (there’s a hidden warp, the Toaster PU which is a bit tricky to sidekick, the hard-to-reach carrot) are amusing and you can tell that this level was polished a lot. My favorite part is how the Castle part closely follows the mannerisms of other battle levels using Castle (namely battle1), but doesn’t rip them straight. I had fun playing this in this year’s bash and in various JDC 20 events. This is SJ’s best battle effort yet and it shows!

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Review by Zerg

2 Apr 2011, 17:01 (edited 2 Apr 11, 21:12)
CTF Bug (4 Points)
Number of reviews with ratings4 Featured reviews0 Average helpfulness39%

Before playing, I really CAN’t imagine how will this work :D
The idea is good.
After playing: Now I know…
(This ISN’T a review)

0 of 3 users found this a good review. Did you? Yes/No

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