|WeirdvilleEX.j2l||WeirdvilleEX||2.20 kB||02 Apr 2011|
|Weirdville.j2t||Weirdville||14.31 kB||02 Apr 2011|
READ BEFORE WRITING & DLING
I did not make this tileset, i just made a conversion!
Original game is called same as this (Weirdville) and it’s written in flash. in original tiles are really small (this is 200% zoom) and they are translucent.
So it wasn’t easy to convert something what is translucent.
You can’t rate :(
Yep, cos i don’t want to get bad rating, i know this looks crappy, but i think it has nice water effects and peaceful atmosphere.
Original Flash Weirdville
Well, I’m not sure how anyone could make a serious good looking level with this. The worst part of this conversion is the surrounding white and light grey pixels around it. Couldn’t you of at least got rid of those? When you add EC in the walls, you can see them quite clearly as you can in the screenshot. I don’t get how people get so worked up about bad ratings if they know it’s bad themselves. Rather than trying to make conversions with everything you can find, it’s better if you just find something that would fit well with the style of JJ2 (no more NES game tilesets please especially. Not that I have anything against the console itself although but the graphics aren’t anything pretty for JJ2), and something that you dont have to visually modify so much, that it ends up looking strange in the end. There’s not much you can do with this either. No vines, no poles, no decent background tiles, no slopes, infact so much useful tiles are not there. And some of the existing tiles aren’t really needed for JJ2. Well there’s your load of advice which is pretty much everything I’ve wanted to say about the majority of non-JJ2 related conversions.
@TreyLina While I do agree that things like NES conversion don’t fix the artstyle, I still think if done right they can still work. However the only one to get it right so far has been hocous pocous
Eat your lima beans, Johnny.