|Emeraldbeach.j2l||Emerald Beach||4.69 kB||30 Mar 2011|
|xlmbeach3.j2t||Beach + Tropical||235.27 kB||19 Jan 2008|
|AMBIENTtwist.xm||ambient twist||570.79 kB||06 Jun 1998|
My latest battle level, in which I made a jungular level with the Beach tileset.
Best used for a 1-on-1 battle.
I know some of the elements may seem a little wierd, but that’s the way I intended the level.
This may look cool but is completely unplayable. The layout consists of seemingly randomly placed platforms and the gameplay is based on maintaining control over a single area that contains both the level’s only powerup and its only carrot. Needless to say, your start position might settle the match. Also, the masking is extremely inconsistent.
There is a powerup. You just have to look for it.
As for size, it’s supposed to be a 1-on-1 duel level, not a melee brawl. I already explained this, so what the heck
The eyecandy may be a little ‘overpowering’, but it’s not oppressive. I thought I did an adequately good job, to be perfectly honest.
I expected my level to get this type of review, I really did. But please be accurate in your review.
Sean, your review looks like a newcomer’s. To be honest, it sucks.
EDIT: Yeah, Master sven, but did you read the whole review? There’s the real rating at the bottom.
This review has two versions: Honest and Newcomer. One is more harsh than the other, but for a newcomer to battle level’s sake (I know you’re not that new to it, but still, it has the feel of a newbie) I have posted the Newcomer rating as the main one.
Good concept, but poorly executed. Eyecandy, at a glance, looks very overpowering and overbearing, but good. Then we get into the level and find out that the eyecandy kind of obstructs the level. Blocks ammo and stuff.
Meh. Normal. And small.
Rather decent. There are 4? fastfires on the top of the level, toaster ammo below the FFs, RFs at the bottom, and seeker in a small room. Unfortunately, there is only one place for most ammo, forcing you to go to that specific area. More variety = More gameplay possibilities. Good maps like Happy Semiconductor CTF or Sanguinary Sanctuary all have ammo scattered everywhere. OK, maybe not scattered, you get my point.
Also, no Power-Ups?
Lack of One-Way where actually needed. -0.5
Obstructive eyecandy, too small layout, not enough ammo, not enough variety, sucks.
Eat your lima beans, Johnny.