Ambient Sound List (Complete)

Rating
5.9
Reviews:
3
Downloads:
189
Date uploaded:
22 Nov 2011 at 21:24 (Minor update on 2 Dec 2017)

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Re-upload/Edit Download
Author
PT32 (More uploads by PT32)
Type
Other
Credits
Epic, Labratkid for original
Satisfaction
50%
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ASL Complete.zip (2.69 kB)

File contents

ASL Complete.txt 6.08 kB 22 Nov 2011

Description

Anybody remember Lark’s Ambient Sound List? (Admins can insert link to it here, if they wish)

Well, he missed a few sounds. Fourteen, to be exact.

So I went through EVERY single Ambient Sound sample option, listed each one and ID’ed a few that Lark couldn’t decipher.

The result? A revised list.

Enjoy.

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Quick Reviews Average: 8

RecommendedGreenTechB rated 8.0

maybe there are still missing ones, but i think it’s an improved list of sounds. thanks for it.


User Reviews (Sort by Helpful Index or Date Posted) Average: 5

Not recommendedReview by Violet CLM

Posted:
23 Nov 2011, 19:53 (edited 27 Nov 11, 19:47)
I might as well work here (517 Points)
Number of reviews with ratings279 Featured reviews23 Average helpfulness89%
Rating
5.0

It’s an okay list for what it does, but the fact that a better list came out two days before it rather limits the incentive to use it. At the very least you should have combined it with Pyromanus’ long-existing list so that it would describe which sprites each sound activated. Finally, I’m not sure how much this really belongs in the downloads section as opposed to an article or ERE page.

EDIT: “Neobeo’s post doesn’t even list HALF of all the Ambient sounds, so I’m not sure why it was even mentioned in this discussion. His list serves a completely different purpose from mine.” <- This is totally false. I think you may be looking at blur’s list instead of Neobeo’s, which is later down the thread? Neobeo’s goes straight from 0 to 255 without gaps. Compare his 42-62 to yours, for instance.

Also, I didn’t say this should be an MCE list. However, as noted by Pyromanus, ambient sounds are linked to MCEs in that different ambient sounds will load sprites into memory. They don’t place events in the level; rather, they affect what will happen if one does place such an MCE somewhere. These sprites are directly tied to specific ambient sounds, and it doesn’t really make sense in 2011 to have an ambient sound list that only specifies one dimension of the ambient sound event.

Also, if this had been an ERE page, we wouldn’t be having this discussion, because other people could simply make the requisite edits to bring yours up to date with Neobeo and Pyro’s findings.

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