|AAcollab.j2l||Asinine Armory||6.98 kB||26 Nov 2011|
|epic.xm||Epic||490.67 kB||19 Oct 2011|
Level was made with WebJCS realtime collaboration, in about 3 hours. The level had no former planning whatsoever. Don’t take the level too seriously and we had great fun making it.
The level has four powerups, no seekers, is vertical and lots of dead ends, but is very fun to play and pwn in!
Realtime collaboration means that when someone edited, everyone else got it synced.
I have not released WebJCS with collaboration features, because it’s somewhat bugged.
Fixed some tilebugs, fixed text signs showing wrong text, fixed curtains.
Added control points for domination, fixed tilebugs, improved middle pit exits, added eyecandy, moved/added some ammo pickups.
Decent on first look, problems on the second. It’s very campy. Dead ends with carrots and PUs are annoying. The full c can be camped too. Pits unnecessary, IMO. Standard Castle eyecandy, could have used more variation (or just another set). Wouldn’t duel here or host this often. Glad to see you had fun making it tho! DJazz > LMAL
I do like what you tried to do with the limiting of routes, etc. but perhaps its a tad overdone. There are pseudo-deadends and one-way paths that really don’t need to be as so with important items in them making it pretty campy.
The two carrots are maybe too close, but cool level anyway.
Eat your lima beans, Johnny.