|olcbat06.j2l||Moonlit Harbor||8.39 kB||16 Dec 2011|
|olcbat07.j2l||Alienation: Abridged||14.39 kB||16 Dec 2011|
|olcbat08.j2l||The Impossible Metropolis||24.13 kB||17 Dec 2011|
|olcbat09.j2l||Eye of the Storm||14.01 kB||12 Dec 2011|
|olcbat10.j2l||There's Mithril in Them Hills!||9.45 kB||17 Dec 2011|
|olcbat11.j2l||Fall Era||11.15 kB||17 Dec 2011|
|olcbat12.j2l||Doomed Citadel||48.44 kB||12 Dec 2011|
|AlienTemple2.j2t||Alien Temple ][||52.01 kB||23 Jun 2004|
|Desolation02.j2t||Desolation 02||148.69 kB||05 Aug 2007|
|Fortress.j2t||Fortress of Forgotten Souls||135.31 kB||09 Jul 2008|
|LMATKansas.j2t||LMAT - Kansas||100.00 kB||17 Dec 2005|
|Sirius1.j2t||Dimensions1||74.01 kB||06 Jun 2001|
|SwampsE.j2t||Swamps Evening||196.33 kB||11 Nov 2001|
|WTFBorealis.j2t||WTF - Borealis||231.46 kB||29 Feb 2008|
Well well well, what have we here? I’ll tell you what we have here. We have a selection of some of our finest work, all compiled into one pack. This pack was originally started in June 2011, and finally released now, December 2011. It took us quite a long time, and quite a lot of overprecautious secrecy, but I’m sure you’ll appreciate the quality at which the levels are made.
On behalf of OLC, we hope you enjoy these levels and bear in mind that Purplejazz actually sucks. Also, rate fairly, or we’ll send not one, but two polar bears to get you. =D
Music is uploaded seperately here.
Next generation of amazing Battle levels just got uploaded on J2O. Download this now!
Enough talk. Finely produced and put together, Another OLC Battle Pack is definitely worth your time. Both JCS expertise and creative prowess are exhibited. OLC clearly understand not only how follow the standards, but also how to experiment successfully and push the boundaries without going overboard. Highly recommended.
Crimi: It’s supposed to loop to the first level: http://www.jazz2online.com/downloads/3195/olc-battle-pack/
Alien Temple ][? Hell yeah.
imo buildings in the impossible metropolis are upside down :/
The last level doesn’t loop. Just wanted to let you know.
Gameplay: 9.0/10.0 – There’s a great placement of platforms. You don’t bump on them like in DW. This level has a great flow. It’s hard to camp here and I like it. The best place in this level is on top, it’s so open and only good players will survive there. The only thing I didn’t like is platform on 20,20. It should have had the one way event placed on it.
Pickups: 7.7/10.0 – A lot of ammo on a few places. And everywhere is the same ammo. For me, it’s better to mix ammo instead of adding only one ammo on some place. Carrot is well placed. Hard to camp there, reachable by 3 ways. Power Ups are placed on different sides of level what makes them hard to hog – less camping on a certain PU. Everyone will pick another PU, what makes this level all-round played.
Eyecandy: 8.0/10.0 – Nothing special, saw this before (I think it’s ELC’s level, but not sure). The best part is again – on top. I like the floating island-city on the sea. I see it like that :P. Nice idea, really!
Gameplay: 9.5/10.0 – Haven’t seen better gameplay so far. Float is excellent, springs are on the best positions. Couldn’t be better. People can camp here, but there is actually no a safe place to camp at.
Pickups: 9.0/10.0 – Better pickups in this level than in previous one. I like the color of pickyps. Fits with level’s default green. It’s really colorful. Makes me feel happy.
Eyecandy: 9.0/10.0 – Original. I guess it wasn’t easy to make anything in this level, because of the tileset, but the eyecandy is just perfect ;).
The Impossible Metropolis
Gameplay: 8.0/10.0 – This is squarish level. I am not a big fan of it. A lot of dead ends, such as the one at 10,40. You can’t go down, so you’re in trap. Should be able to go down at 49,21 too. A lot of “secrets” with springs and tubes. Hard to notice tubes and where are they going.
Pickups: 8.5/10.0 – Not bad at all, but again one ammo at one place. Again, should be mixed. PUs are nice placed ilke the carrots are.
Eyecandy: 7.7/10.0 – Already used in lots of levels. It doesn’t look natural when you’re falling in the pit. Buildings are flipped upside-down imo.
Eye of the Storm
Gameplay: 8.5/10.0 – I am not impressed. Maybe it’s too empty and open, but you probably wanted it to be like that. Hard to notice some walls what makes the momentum stop immediately. I am talking about walls at 108,29.
Pickups: 8.2/10.0 – A lot of ammo, but it’s a battle level! Not sure what is spawntime, but if it’s over 20 it’s good. Otherwise, there should be less ammo. Carrot placement is great. Also the PUs are balanced. top, left and right.
Eyecandy: 9.0/10.0 – It’s good. Could’ve got bigger rating only if there were not those disturbing falling objects in layer 1/2 or 3.
There’s Mithril in Them Hills!
Gameplay: 8.7/10.0 – Good enough to get this rating. I just don’t know what’s for a tile at 39,20. Why is it a hspring at 91,29? I would like to see a normal blue spring instead.
Pickups: 8.0/10.0 – Needs less ammo on more places. I like the placement of RF ammo where the carrot is. Carrot is placed well, but should be able to get it from right side, too. That wall shouldn’t be there.
Eyecandy: 7.5/10.0 – Just a normal background with some buildings or whatever they are. The caves in the ground are okay, but imo, there should be more cave tiles.
Gameplay: 8.7/10.0 – There are nice platforms. You can easily go to another one. It deserves 8.7.
Pickups: 8.5 – Needs less ammo on more places. Just like in the previous level. Carrot placement is great. Easy to camp, but hard to control because it’s too open. I like it.
Eyecandy: 9.7/10.0 – One word: IMPRESSIVE! I like the theme. Foliage on the ground is the thing what is enchanting me the most.
I won’t make categories. The biggest level, the best one. Everything is excellent. Shouldn’t speak more. Try it and you will believe me. I guess this is for 64 players! Can’t be better.
Overall rate for all levels: 8.7
Music fits excellent in every level, so I give +0.5 on overall rating.
Pack rating: 9.2