|elcchs.j2l||Heat Shrine||3.41 kB||23 Jan 2012|
|LavaFortress_v2.j2t||Lava Fortress v2||115.38 kB||05 Oct 2010|
|DISTORT.MOD||316.30 kB||09 Mar 2007|
My entry for plunK’s Single Screen Contest III, a small map with three powerups (two different) and one full NRG. Report any bugs, enjoy and vote!
EDIT: Stuff fixed.
EDIT2: A few one-ways added and some ammo was removed.
It’s kinda hard to move here, idd. There are a lot of sucker tubes, and you don’t know exactly where will you exit on the end. I see, you fixed tilebugs and it’s a little better now. Maybe overloaded with ammo and warps, just like Ktos said. Eyecandy is good, and also OVERLOADED WITH CAKES! You get fat if you eat much cakes. DR!
I’ve decided to write full review, mostly because I couldn’t match in 350 character lenght rule for quick review(really, if the max lenght was around 600 I could easily match and create much smaller review, but I couldn’t so I wrote a full one. Isn’t it quite stupid when I can’t decide if the review is quick?).
Before I rated this map for 8, but I haven’t tested it really, just run around for few seconds to see how the level is. Still, its not that bad but its a bit annoying. Hard to move around. Actually, it feels like the creator of this didn’t liked players so he made a lot of spots where he can easily fall to sucker tube that brings them back or forcing them to make some jumps in rather strange way, like demanding players to make everything perfect(jumping to RF area is quite annoying). I don’t like lower path, because it sucks, takes much time and can be annoying because of pits and sucker tubes over players.
This level for me feels like its much smaller than it is. Why? Overloaded with some events. You tried to put everything in it, not really good way of creating gameplay. Too many warps, too many sucker tubes of which two are pointless and the only reason they are there is to annoy player. I want more space, I would understand if it was 20×15 level, they are supposed to be crowded. This one though should use more space. Just few minor changes, sometimes even One Way Floor event makes level feel a bit more spacious. This level lacks One Way Floor event. It also lacks space. Seriously. It’s hard to move and sometimes its made on purpose, trying to master this level might be very annoying, tiring and pointless because probably noone would like to play there anyway. Also, springs leading to warps the most to the left/right could use oneways under them.
Ammo placement is fine, I can’t say it’s not, although it would be a little more comfortable to put oneway floor under RF power up. Everything is almost fine, but there is just… too much of everything. Too many seeks mostly, no way you can run out of ammo. There should be more bouncers instead of seeks in my opinion. Also, probably for a level like that you won’t get sugar rush during the game anyway, but it’s good to see all of those cakes around.
Eyecandy is nice, hard to say anything else. Warps next to bases(to which you can get via sucker tube) have got layer 3 bug(hard to notice that while playing, but actually whole eyecandy is only visual problem, and I have noticed this), thats the only bug I have found. Everything else is fine and the level looks nice even on low detail(I mean, nothing what looks like serious tilebugs), though it doesn’t matter that much. I have found annoying only one place where tiles used for regular levels are on layer 3(right and left from RF powerup), at the beggining it was confusing, later I got used to that.
Overall: without much space, annoying, hard to move, overloaded, but its looking good. I just found it hard to move here, and that is the most annoying thing about this level. It’s not a bad level anyway, not that bad to rate it less than 7. The thing I liked the most here was eyecandy, and its worth downloading just to see how it looks(because why not).
That’s all I guess.
Edit: Oh, thats nice. I feel this one will be more playable now so I raised the rating. Thanks and good job anyway!
Eat your lima beans, Johnny.