|zstar.j2l||§2A flying star above us...||14.97 kB||18 Mar 2015|
|Biocorridor 126.j2t||BioCorridor 1.26||217.09 kB||19 Mar 2007|
I recommend do not use low detail as this level using layer 5 as solid background.
A freely inspired CTF level.
What’s this level contain??
2 PUs – Blaster and Toaster
two +1 carrots (one +1 carrot for both teams)
Each base has their own team sucker tube with one +1 C.
To take the FULL C you have to get to the tube connection at the top middle.
To get PUs you have to shot with bouncers. Aim carefully – it’s easily to not shot the PU.
Sure as this level has pits and MP3 file
Music file: http://www.mediafire.com/?po1poka4bal3p0n
Have fun and report any bugs! +critical review required as well
~Some sucker tube and float ups improvement.
~Full C shoot out bug fixed
~Replaced corrupted .zip with more stable (I think)
A good level with a fine flow and great eyecandy, considering the tileset limits. Has some nice ideas. I’d definitely give a DL rec.
A flying star above us… certainly isn’t a bad level. It uses the tileset nicely and is balanced. Ammunition seems to be placed evenly across the level.
I’m being too kind?
A flying star above us… is also somewhat campy, it’s quite easy to camp the carrot and just jump to the carrot tube if someone approaches from the side.
Another thing is that there are several places where after jumping I frequently slammed myself to the ceiling. [38, 8], [55, 10]. When going up the sucker tube next to the PUs, a Jazzer/Lorier cannot get to the [58, 23] space, because the tube boost is one block short. I also quite often bumped into the block in [55, 23]. After going up the one ways in [37, 25], a Spazzer can use the double jump to get up to [43, 18] while a Jazzer/Lorier needs a pause to get the second jump.
I’m also unsure whether the music fits or not. It feels a bit too happy for this particular level.
But in the end, A flying star above us… is a nice ‘basic’ CTF level that one should check out in his/her free time.
Eat your lima beans, Johnny.