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|Diamonds Readme.doc||6.00 kB||07 Sep 2001|
|Diamonds.j2l||Diamonds in the Rough||8.29 kB||09 Sep 2001|
|j1Diamondus.j2t||J1: Diamondus||36.29 kB||22 Jun 2001|
|song0.s3m||77.13 kB||05 Jan 2000|
-Lighting Bug fixed (thanks to BlurredD)
-Better Eye Candy Fixed
-Add 1 new Tile
Sorry for Uploading 3 times. But I get an error message.
Now let’s see what this is…
For such a big level, I expected more… things in the level. The ammo had the right amount grouped together, but there wasn’t really enough. I suppose it could work on a big server.
It uses Diamondus, which is nice, because it is well done. The background is very nice, and there are a good amount of gems in the ground. Lighting effects on caves work well too. I only have one major problem, and that is the lack of foreground. Complete lack of foreground. It makes the whole place seem less real. Some trees would have been fine.
There are a lot of wide open spaces, and the whole place is easy to understand. I didn’t really get lost, but as I mentioned before, weopen placement was dissapointing.
-It isn’t a good idea to write a readme with MS Word or other special programs. A readme should be readable by Wordpad or Notepad, because not everyone can open .doc files.
-The left side of level is open which makes a glitch possible where you are invincible..
An okay level. But I can’t see myself ever playing it. It just doesn’t have what would make it fun.
Download Recomendation: No, because I don’t see a reason for using it instead of, say, Aztec Battle.[I’ve updated this to follow the rules and ideas of Fquist, sorry about this one. -ZAPPER]
Eat your lima beans, Johnny.
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