Starlit - CTF

Date uploaded:
8 Nov 2012 at 18:54 (Minor update on 12 Jan 2013)

Download details

Re-upload/Edit Download
Plumbe (More uploads by Plumbe)
Capture the flag
Level by Plumbe
1.23+ (This file requires JJ2+)

No screenshots yet. (669.21 kB)

File contents

pluctf02.j2l Starlit CTF 7.08 kB 11 Nov 2012
Jazz1Nippius.j2t Jazz 1 Nippius 93.94 kB 10 May 2004 Almagest 766.81 kB 15 Jan 2000


“Starlit” is my latest CTF level and also my first attempt to create an entirely asymmetric level in general. (Shame on me :( ) It took me quite a while to polish it in some respects like the textured background design which I am still not fully satisfied with, or the issue whether a pit should be included or not. (I eventually decided to add one). Well, I just had to stick with what the tileset offers. What is left to say? Check it out! And as there was no beta testing, the upload will perhaps be edited at some point. Feedback appreciated!

[Version (1.23+) fix. ~cooba]


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Quick Reviews Average: 9

Recommendedmoti rated 9.0

level goed, i liked before changes, but after changes its even better. rf pu is uber pwn there!!!!!!

User Reviews (Sort by Helpful Index or Date Posted) Average: 8

RecommendedReview by cooba

12 Nov 2012, 10:04 (edited 19 Jan 13, 16:35)
Carrot Juice Addict (325 Points)
Number of reviews with ratings112 Featured reviews32 Average helpfulness85%

Starlit may not be Starlit Summit, but it’s still a pretty decent CTF level with an oldschool feel – the music and tileset (good choices on both!) are right from the past decade, and the asymmetrical layout will remind you of 2002’s biggest hits as well.

Unfortunately, it has some flaws or otherwise weird things about it. First of all, I don’t get the point of the platforms in middle top – once you get on one, you can just sit there safely, since there’s no other way of getting to the top than the vines. Besides, it’s easy to access the full carrot from both places, so even if you managed to hit the camper, they could just run away and heal (with this look on their face). In a duel, where you have no teammates to take the hit for you, this would be a big problem. The bottom area is a nice place for the two +1 carrots and it has cool flow, but putting a gun9 powerup there is a bit of w wtf moment, since gun9 isn’t even all that useful here. And even if it were, there are still ammo pieces of gun9 flying around, so hogging the PU makes no sense. The tube at 42,57 is kind of useless, since it’s just as fast to reach the PU from the right by the springs and above. Also, no ammo at 48,53?

The full carrot really looks like it should be on the ledge at 54,33… but that’s picky.

Overall, it’s a nice level, but needs some fixes to be a proper good level. And as there was no beta testing, the rating will perhaps be edited at some point. :)

EDIT: That’s better.

EDIT2: Raised the rating since this is such a bunch of fun to play.

2 of 2 users found this a good review. Did you? Yes/No

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