World of Jazz Part I: "Awakening"

Date uploaded:
21 Jan 2013 at 22:39 (Minor update on 2 Dec 2017)

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PT32 (More uploads by PT32)
Single player
My loyal betatesters, anyone who plays this
WOJ Part (6.45 MB)

File contents

Readme.txt 3.57 kB 11 Jan 2013
CREDITS I.j2l Credits 1.23 kB 01 Jan 2013
WOJ1.j2l "WOJ I: Awakening" 1.48 kB 11 Jan 2013
WOJ10.j2l A Solitary Diatribe 1.50 kB 01 Jan 2013
WOJ2.j2l Triton V 10.34 kB 12 Jan 2013
WOJ3.j2l Carrotus Sky 2.51 kB 12 Jan 2013
WOJ4.j2l Carrotus Castle Ruins 10.21 kB 06 Jan 2013
WOJ5.j2l "LFG 2000 of the Empire" 1.28 kB 17 Jan 2013
WOJ6.j2l Carrotus Waterways 18.54 kB 20 Jan 2013
WOJ7.j2l The Escape 2.99 kB 05 Jan 2013
WOJ8.j2l Emerald Everglades 16.64 kB 05 Jan 2013
WOJ9.j2l Emerald Fortress 16.09 kB 20 Jan 2013
Castle2.j2t Castle 2 209.44 kB 29 Mar 2002
Desolation01.j2t Desolation 01 148.72 kB 05 Aug 2007
DiambMidn.j2t Diamondus ? Midnight 247.21 kB 16 Nov 2004
GloweeB-fix.j2t Glowee Blue (fixed) 63.32 kB 11 Jul 2010
IronCrown.j2t Iron Crown 6.54 kB 11 Dec 2007
Odyssey03.j2t Odyssey 03 120.02 kB 30 Mar 2003
utd-aquacastle.j2t Aquatic Castle 150.33 kB 05 Nov 2006
Boss1.j2b Gateways part II 641.55 kB 02 Mar 2012
Boss2.j2b dreadful illusions 265.78 kB 22 Mar 2012 --Built Around You-- 271.85 kB 04 Feb 2012 Tides of Time - Mystical 987.76 kB 18 Mar 1999
atreus.xm Atreus 879.94 kB 31 Jul 2002
aws_chas.xm " The Chase " by AWS 1296.89 kB 05 Apr 1999
cosmic_outflow_2.xm Cosmic outflow 2_ 751.29 kB 13 Sep 2004
drax-repeating_patterns.xm Repeating Patterns 28.63 kB 08 Dec 2008
existing.xm Existing, by MickRip 471.49 kB 08 Dec 1998
farewell_my_reverie.xm farewell my reverie 1873.99 kB 12 Sep 2004
Dusk.s3m Dusk Horizon 575.73 kB 21 Dec 2008
funeral.s3m 'Funeral' by Mick Rippon. 400.55 kB 26 Oct 2011
TURBULEN.S3M Turbulence 172.23 kB 25 Dec 1993


This is the first installment of the World of Jazz Trilogy.


Jazz is brought out of cryogenic sleep, only to find that everything he used to know is wrong. The nemesis is his master, the friend is his enemy, and the kinhares who used to love him…well, they kind of left him to die.

Jazz sets out to overthrow Rabbitkind at the behest of his new lord…but along the way, he starts to wonder if the big boss is REALLY on his side.

Thanks once again to my awesome betatesters, Violet CLM and Sonicnathan 1, for an excellent job on WOJ.

No timetable yet on when Parts II and III will be out, but I’ll say this for now: they’ll be done when they’re done.

P.S.-Level 9 is buggy in 1.23+. Should be fine in generic 1.23, as well as TSF. Level 6 is best played in 16-bit mode.

P.P.S.-Thanks, Stijn, for fixing stuff.

EDIT: Download wonkiness corrected. Sorry about that.


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Quick Reviews Average: 7.7

RecommendedPurpleJazz rated 7.7

Though there’s an overriding sense of familiarity throughout, these levels are generally designed well for the most part. It’s nothing particularly revolutionary, but it’s a decent contribution to the SP scene.

Worth your time, I’d say.

User Reviews (Sort by Helpful Index or Date Posted) Average: 7.2

RecommendedReview by abgrenv

22 Jan 2013, 15:36
Frog (16 Points)
Number of reviews with ratings16 Featured reviews0 Average helpfulness77%

To be honest I didn’t think I would like the pack when I first played it. I didn’t enjoy the underwater and the castle level that much. But luckily the first level was quite fun and the last 2 level were easy to enjoy especially “Emerald Everglades”. It reminded me of Moonbeam Moore minus the swamp and plus the items. What surprised me though was how easy the last 2 levels were compared to the previous 2 (the water level only seemed hard because you can’t move fast in water). Easy doesn’t mean that you can just run through the level, I just mean if you were cautious enough you didn’t lose health too often and the boss was challenging but not too hard to beat.
Triton V: As I’ve mention it was quite fun, though there were no enemies. 7.5
Carrotus Sky: Not much to say here. Short and challenging though it can get annoying since you move fast which make it harder to go carefully. 5.5
Carrotus Castle Ruins: First level with actual enemies. It has good eyecandy but the level itself is rather difficult because of the spikeballs being overused. Still it’s quite decent. 6.2
Carrotus Waterways: Like I’ve mentioned being underwater makes it harder due to the speed. Another decent level. 6.5
Carrotus Everglades: My favorite level. I like the tileset anyway but when it’s used well it will result in good levels such as this one. I found some secrets on this one as well. Also maybe the easiest level (that has enemies) but requires you to be careful. 9
Carrotus Fortress: Final level and the 2nd best. It was also funny to put “meh” in one of the text since you could describe a whole level in a review with using this word. Difficulty of this is similar to the previous level. Boss fight was good. 8.5
43.2 / 6 = 7.2
Download recommendation: Yes

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