Player Guided Missile

Date uploaded:
2 Feb 2013 at 20:41 (Minor update on 4 Feb 2013)

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Foly (More uploads by Foly)
Custom / Concept
Everyone who helped testing

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File contents

PGM.j2l Player Guided Missile 1.57 kB 02 Feb 2013
ROCKET.XM Rocket Life 419.73 kB 03 Feb 1998
PGM.j2as 4.62 kB 04 Feb 2013


WARNING! This concept only works for singleplayer or when all players are in the same team. If you do try this in multiplayer it will cause strange effects. I have tried to make a global version but it doesn’t work well because of the lag.

This a script that allows the player to control a seeker by moving it with the left and right arrows. The player will get (and keep) one seeker at the start of the game. Whenever a player is standing near a wall, he/she can’t turn the rocket in one direction. If you don’t want this you could create a script that detects walls and moves the player a bit from the wall.

There are a few constants that can be changed to modify the behavior of the rocket:
RocketTime – Life time of the rocket
RotateSpeed – How fast the rocket rotates
RocketXYSpeed – Determines how fast the rocket moves horizontal and vertical
RocketDiaSpeed – Determines how fast the rocket moves diagonally

There is comment in the code, but if you got any questions about this code feel free to send a pm :)


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Quick Reviews Average: 8.5

RecommendedZoro rated 8.5

Impressive! :)

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