|forestwheel.j2l||Forest Wheel||2.18 kB||01 Jul 2013|
|Jungle1_1.00gx.j2t||Jungle1_1.00g fix||268.54 kB||08 Mar 2009|
|forestwheel.j2as||9.35 kB||03 Jul 2013|
A silly level I made on Saturday and then spent a couple days fixing and polishing. Forest Wheel is a level that ignores the common wisdom of using masked tiles for floor, instead replacing them with thirty-six swinging platforms. The result looks kind of like a ferris wheel, and it uses the Jungle tileset, so I called it Forest Wheel. That’s the joke, you see.
More seriously, this level can simply be hosted in Battle (suggested: LRS) mode. Alternatively, if you host it in CTF mode, it will transform itself into a Bank Robbery level! Fun for everyone! The level should however be hosted by an idle (or at least spectating) server, since the host cannot play for certain technical reasons, and fireball is suggested over pepper spray.The following options are available:
Awesome level! This was a great succes at the jdc event :)
Let this be an example for everyone. Originality at its best!
An amazingly awesome little bugger, especially in that JDC event. Not perfect, but it is as close as it can get when factoring in the concept.
Oh yeah, and this is pure originality with scripting. It has been a big work as one can see. And the result is a really fun-to-play gimmick level that works for both battle and bank robbery with multiple custom features. Download recommended.
I’ve played this online in its various stages and even during a JDC event I was miraculously around for, as well as asking you to upload this and I did promise to review it, so I went along and retrieved my J2O password and logged on the first time this year just to do that :P
I’ll start off by saying this is some of the most enjoyable stuff I’ve played in JJ2 in recent memory. The level design is pretty simplistic but immensely creative, and wouldn’t be possible without the use of some complicated angelscripting. The “ferris wheel” itself is amusing, but the most complicated and interesting part of this level to me is the morph beam, which is made out of apples in some complex copter using script that morphs the player when they come into contact with it. I’m not quite sure on how this works exactly still but the point is that it does work well and its awesome.
The flexibility of this level is also great. It can be played with a handful of people or a packed server and would still be a fun experience, and works in multiple game modes. I’ve played it in both battle and bank robbery and can’t tell which I prefer because both ways rocked. This level managed to hold up during a packed live JDC event and basically steal the show. The angelscript also allows for the triggers to be used for some interesting quirks that slightly alter the gameplay of the level.
All this level is, is basically an idea. A great idea that’s been implemented and executed well, that works without hitches and can be altered to fit the style of the game you want to play. While the level itself is a small standalone concept, the behind the scenes scripting to get this working properly is fairly complex and in some ways groundbreaking. It’s really hard to write a proper long review on something so small without repeating myself, so I’ll just summarize that I really enjoyed this, somewhat marvel at how it was executed, and approve of it’s multiple uses and flexibility.
Download this for a good time ;)
Eat your lima beans, Johnny.