|xlmhuit.j2l||Huitzilíhuitl||15.75 kB||29 Aug 2013|
|ic-jparadiseD.j2t||Jungle Paradise Day||259.91 kB||14 Nov 2006|
|WalkInTheWoods.mp3||Walk in the Woods (Halo) (ID: 191935)||1562.77 kB||22 Aug 2013|
Quite a weird name huh?
Huitzilíhuitl was the second tlatoani of Tenochtitlan, governing from 1396 to 1417. In short, someone from an Aztec tribe. (Source Wikipedia).
This level is also my entry for the JJ’nets Season 8 Level Contest.
The level contains three power ups, one full carrot and two +1 health carrots.
Works for duels, 2v2’s, 3v3’s and even larger games.
UPDATE: I’ve made some updates to the map, added a red spring for going to the bouncer power up more easily.
I’ve added some warps at the RF power up to prevent Lori users going through the wall.
Edited the text in the level.
@RabidRabb, please note that Necros didn’t make the music in this level, I used his music before the current music.. Sorry for the misunderstanding, I thought I edited the text before uploading it, now it’s solved!
This is one of the best new levels so far. I enjoyed playing in it. Everything is great except that spring at red base as I told you. Move it 1 tile down and gameplay and moving is going to be just perfect ;) (low rate because of bad background). DR!
Although the level has a high overall attention to detail (the background looks great), the amount of layer 4 eyecandy can be distracting at first. Not sure if I like the repetition of the 3×2 leaf clusters. However, the level has a very solid layout and hence is fun to play. It might be slightly too large for 2vs2, but 3vs3+ works well here.
@Toni, I solved that problem, that shouldn’t be an issue anymore.
An amazingly designed level with a toungebreaking title.. ah really you could just name it something simpler like Jungle’s Inside or… River Potato.
Allright aside of the jokes, this is a really great looking level, the tileset is perfectly used, creating a natural jungle environment with waterfalls and a river. Astonishing, it’s so peasant to just watch the image. I think I can assume you are at the very top of making eyecandies. There are a few things in the foregorund covering a little of the played area, but I didn’t find it distracting or confusing, even though the colors aren’t really different for the playable area.
The layout is, as usual, horizontal mainly it’s balanced. (Aside of that Toaster PU isn’t as good as BNC Pu, in my opinion, so maybe it would be better if RF was swapped with Toaster. However that probably goes againt your intentions.) I learned it very fast, it’s not complicated, so it won’t be a bad point for anyone, who sees it first.
I din’t try it online but it’s not complicated and it must be good for 2v2 and 3v3 (duels are agurable) It should be an usual fight like people has in other levels, this level is quite orthodox in gameplay, what to say. I’m sorry for not trying it
All weapons are in this level (except TNT and ice but those aren’t even necessary) No seeker Pu what is a nice point. There are enough ammos spread all around. I especially like the full carrot’s area, that it’s special, it probably makes the most difference to this level from other levels.
The music is nice and soft, perfectly fitting the environment, The only thing is that the track tiself is a little short, but well, it makes the size small so it’s fine. Okay, so it’s not from necros, whatever.
I’m assured this is a really appropriate level for the contest, it definietly fits the expectations. The (for me strong) bad point is that it’s orthodox and simple in layout and gameplay. Neverthless you will have a great chance to win with it.
Eat your lima beans, Johnny.