|ezforgotciv.j2l||Forgotten Civilisation||12.64 kB||14 Apr 2023|
|xlmforgotciv.j2l||Forgotten Civilisation||9.75 kB||12 Jul 2016|
|RootalopicusPJ.j2t||Rootalopicus (PJ Edit)||35.32 kB||24 Feb 2015|
|BubbleGun-mlle.j2a||3.32 kB||18 Jul 2019|
|BubbleGun.j2a||3.35 kB||01 Apr 2015|
|Mortar.j2a||5.99 kB||17 Jan 2022|
|jazz2-atlantis.it||jazz 2 (atlantis level)||1130.77 kB||08 Dec 2020|
|KR-Atlantis.ogg||1523.07 kB||17 Jul 2006|
|ezforgotciv.j2as||3.14 kB||15 Apr 2023|
|xlmforgotciv.j2as||4.81 kB||12 Jul 2016|
|ArcaneWeapon4.asc||5.36 kB||17 Mar 2023|
|BubbleGun.asc||1.84 kB||18 Jul 2019|
|MLLE-Weapons.asc||47.25 kB||06 Sep 2019|
|SEweapon.asc||14.07 kB||04 Apr 2020|
|f_gren4.wav||32.92 kB||29 Jul 2021|
|MLLE-Include-1.6w.asc||24.49 kB||14 Apr 2023|
EDIT: Fixed a couple of issues that may cause the level to crash in online servers.
EDIT 2: Slightly increased the spawn time on all key items (carrots, PUs) and reduced the amount of Toaster ammo, since it was virtually impossible to run out of ammo for it before.
EDIT 3: Updated the level for JJ2+ version 5.0. Now included is a custom J2A which includes sprites for the powered up Bubble Gun, a Bubble Gun PU monitor and a Bubble Crate. EB PU no longer exhibits sinuous motion. Please re-download.
EDIT 4: Modified the background for proper compatibility with 800×600 resolution.
EDIT 5: Bubble gun now replaces Ice instead of Gun8 to allow for more convenient weapon changing using numbers. Seeker ammo is no longer capped at 25. The copter now uses Foly’s script which prevents it from despawning unless it is taken.
EDIT 6 (15/04/2023): Improved the background with 5.11 script, some layout reworking, modified the ammo placement (adding Gun 8 ammo and replacing Seeker with Mortar, among other changes), changed the music. The new version is given the filename ezforgotciv.j2l, the original is preserved as xlmforgotciv.j2l for archival purposes.
A very good and also original level by PurpleJazz. It uses a tileset that is really limited, but he made a really good theme out of it with fitting eye candy. The layout is pretty unusual, but very good. The level should play well in small team games, not sure about JDC events. Also, really nice script and level name (xP)
I didn’t forget about this civilization, because it balances game-play between flag carriers and non-flag carriers well in my opinion. The level is vertically oriented, but the top areas aren’t too advantageous in my opinion. The eye-candy looks nice, but with the exception of the bottom, it’s mostly the same idea throughout the level.
Eat your lima beans, Johnny.