|LHtoaa.j2l||Take off and away! V3||9.67 kB||14 Apr 2016|
|BattleShipsBL+.j2t||BattleShipsBL+||54.96 kB||22 Apr 2012|
|LHtoaa.j2as||4.63 kB||14 Apr 2016|
|flyingst.mo3||616.53 kB||16 Oct 2013|
Past stuff: Part four in “Mass level upload for the bash”.
Was initially an idea for a joke level where you’d be forced through a single tube to reach the base, but decided to develop it into a serious one instead.
EDIT: Fixed some tilebugs and added a textstring I forgot to add and finish (author and dates).
It features multidirectional tubes, balance, colour changing base zones, and fireball that somewhat acts like pepper.
EDIT: V2 is out! Here are the changes:
I hope these changes will help with upping the pace of the level, along with fixing bugs and complaints. I realised that this level works better in 4v4s than 3v3s, thus I also decreased the spawn delay on a lot of pickups. *However, I do not recommend saving this level in JCS since it uses some strange custom parameters, which may break the multidirectional tubes.
EDIT 2: UGH I FORGOT to fix the flow of the blue team tubes. I also made going though some places not look odd by adding more layer 3. The changes are relatively minor, so I didn’t rename the in-game title, but I changed the one on downloads so others will notice.
EDIT 3: V3 is out. I wasn’t happy with some parts of the layout and some messy EC, so I adjusted them. It’s been simplified and the top has more space now. Also some minor tilebug fixes. Hopefully this is the final edit.
The verticality of the layout may not be for everyone, although I like how the level is not overly dependant on springs. I liked the base areas, even if they’re a little on the cramped side. The level may not appeal to everyone initially, but those who dive into it will discover fun, tactical gameplay.
Eat your lima beans, Johnny.