|PipeDreamREADME.txt||1.26 kB||11 Jul 2015|
|PipeDreamExample.j2l||Pipe Dream Example Level||3.57 kB||11 Jul 2015|
|PipeDream.j2t||Pipe Dream||30.17 kB||11 Jul 2015|
|Dreempipes.s3m||121.94 kB||09 May 2000|
|PipeDreamExample.j2as||7.42 kB||11 Jul 2015|
Yes, I took the pun in Dreempipes’ name and reversed it. No, I’m not good at names.
This tileset was made for Treylina’s Small Tileset Contest, so it has only 150 tiles, but I thought I’d use the limited number of tiles to have a proper go at JJ2+‘s Angelscript palette changing stuff.
The set is (hopefully obviously) based on Dreempipes from the original Jazz Jackrabbit, but it’s also in part based off of Lava Reef zone from Sonic the Hedgehog 3, hence the crystal tiles, and I would have made a second example making this more blatant but I am not very good at time management.
Information about palette entries can be found in the readme file.
Thanks to Treylina for hosting the contest!
With so few tiles, I’m sure Obi could pull off much better art quality. I’m not even convinced this improves over the original Dreempipes. Basic ground looks cut off at the top. Inside corners for the metal background are missing and even the example level suffers from that. It’s still above average though, and palette rotation was a creative move.
This tileset captures the essence of JJ1’s Dreempipes with sceneric crystals added in. It manages to have 2 types of ground tiles (well, I count the metal edges different enough) and 2 types of Layer 5 backgrounds. There’s poles, vines, hooks, tubes, blocks, and signs as well, which is all great for a 150 tile limit!
The drawing style of the crystals and especially the clouds may be a tad odd to go with the rest of the set, but then again I’m not that good at judging art.
Biggest drawback may be the waterfall tiles needing AngelScript to properly animate. While it is indeed a blessing that such things can be accomplished by palette swapping to save tile space, it did give me some framedrops while playing the example level. And even though you can copy-paste the necessary script to your own level to get the same animated effects (also note the cool sparkling effect on the crystals!), it doesn’t really add to the convenience for the level maker and the player.
Speaking of the example level, it was short but fun to play nevertheless. The gameplay felt like Dreempipes with switches (crates in this case) that make the water level rise, opening up higher areas and secrets in lower areas. All well done for just 4 hours of work!
Overall I recommend this set for advanced users, since like most small sets it needs AngelScript to make a level look special enough to match up with the big boys, even while the set itself looks well-drawn and is very usable.
This tileset its very good! It’ s a remake of JJ1 Dreempipes.
This tileset has 480 tiles, the crystals are good for Dreempipes, there are blocks, vines, hooks, small poles, signs.
and there are also clouds and waterfall that does not work, with the clouds works well as Textured Background and crystal hurts.
Rating = 8
Rating = 10
Is good, work well the falls, the bane trigcrate works with water, and the level goes slow.
Rating = No rating!
This is nice,small and remaked.
Eat your lima beans, Johnny.