Date uploaded:
17 Aug 2015 at 12:38 (Minor update on 17 Aug 2015)

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Violet CLM (More uploads by Violet CLM)
Single player
1.23+ (This file requires JJ2+)
kangaroo.zip (8.17 kB)

File contents

kangaroo.j2a 3.06 kB 17 Aug 2015
Jung2.j2as 0.94 kB 17 Aug 2015
kangaroo.asc 15.05 kB 17 Aug 2015


I felt like writing some AngelScript today, so I made an enemy/boss. It’s an .asc, so you can #include kangaroo enemies in your own SP levels too if you like, no questions asked. It’s a library for SP. People should write such things more. There are only a few functions needed to use it, and they’re all described at the top of the .asc file.

Jung2.j2as simply applies the kangaroo.asc code to one of the official SP levels because that seemed like the easiest way to emphasize the library nature here.


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Quick Reviews Average: 9.7

RecommendedZoro rated 9.7

That’s a superb example of having custom enemies in a SP level. Although, they might be difficult for casual players… Just saying.

Anyway, well done!

User Reviews (Sort by Helpful Index or Date Posted) Average: 9.3

RecommendedReview by Stijn

2 Sep 2017, 15:47 (edited 3 Sep 17, 10:51)
Auto-Reviewing Zombie (455 Points)
Number of reviews with ratings282 Featured reviews14 Average helpfulness87%

This is very nice. The small kangaroos are like a souped-up version of the Fencers, swapping that enemy’s defensive parries with offensive jumps that go surprisingly high and far. They’re not impossible to avoid, but will certainly present a greater challenge than most vanilla enemies, which is a point in their favour as far as I’m concerned. One complaint I do have is that whereas all original enemies have a simple looping idle animation, these kangaroos stand completely still while not attacking. Which is fair enough, as animations are a lot of work, but it does look a bit strange and makes it obvious that these are imported rather than vanilla enemies.

The boss is a bigger and badder version of the small kangaroos, adding extensible boxing gloves to simply jumping at you to attack. The boxing gloves are a nice idea but perhaps a little too hard to avoid, reaching high enough that they’re very hard to not touch even when double-jumping over the kangaroo. This would perhaps be worth balancing a bit more.

But overall this is a very useful addition to the game, giving single player level makers more tools to work with and adding some variety to JJ2’s by now stale palette of enemies.

2 of 2 users found this a good review. Did you? Yes/No

RecommendedReview by SaVn

13 Sep 2015, 18:52 (edited 13 Sep 15, 18:54)
Frog (13 Points)
Number of reviews with ratings13 Featured reviews0 Average helpfulness10%

Congratulations! It is a new enemy of JJ2!
I liked the example level (Jungle jump), it is sometimes very difficult to kill kangaroo boss jumping too high and with daggers, Or a small kangaroo is very easy to kill.

Overall, I appreciate very much and good job!

Download Recommended: Yes

1 of 5 users found this a good review. Did you? Yes/No

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