elfgpu.j2l | [Evening] LFGPU-3000 | 13.02 kB | 24 Nov 2015 |
lfgpu.j2l | LFGPU-3000 | 13.02 kB | 24 Nov 2015 |
Desolation01.j2t | Desolation 01 | 148.72 kB | 05 Aug 2007 |
Desolation02.j2t | Desolation 02 | 148.69 kB | 05 Aug 2007 |
pretzel pete (nuclear).it | pretzel pete (nuclear) | 248.24 kB | 26 Jun 2015 |
avengingangel.xm | Avenging Angel | 1103.21 kB | 27 Mar 2011 |
elfgpu.j2as | 1.50 kB | 28 Aug 2015 | |
lfgpu.j2as | 1.50 kB | 28 Aug 2015 |
Small rabbit with a very big gun.
The LFG 2000, Jazz’s gun, has a power-up in these levels. The “PU” in the level names stand for power-up.
These levels are mainly suited for duels, but games with a few more players work well too; You can roast many players at once with ease.
This has an evening version of LFGPU, because I like to use the alternate versions of sets for levels.
Also, LFGPU is an entry to PJ’s contest.
EDIT: Fixed bugs.
Few levels incorporate instant death into their design as competently as this one. It involves high level of the psychological factor and is very fun to play. However, I find that gameplay becomes repetitive and mechanical after several matches. Only a small linear portion of the level is laser-safe and that’s where most of the game takes place.
A clever level with a unique take on a “death pit” mechanic. While perhaps the layout directly in front of the gun could have been more purpose-built, the execution of the concept remains solid. The level is a chaotic and somewhat surreal amalgamation of the different set elements, which looks messy but is visually appealing nonetheless.
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Eat your lima beans, Johnny.
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