|elfgpu.j2l||[Evening] LFGPU-3000||13.02 kB||25 Nov 2015|
|lfgpu.j2l||LFGPU-3000||13.02 kB||25 Nov 2015|
|Desolation01.j2t||Desolation 01||148.72 kB||05 Aug 2007|
|Desolation02.j2t||Desolation 02||148.69 kB||05 Aug 2007|
|elfgpu.j2as||1.50 kB||28 Aug 2015|
|lfgpu.j2as||1.50 kB||28 Aug 2015|
|pretzel pete (nuclear).it||pretzel pete (nuclear)||248.24 kB||26 Jun 2015|
|avengingangel.xm||Avenging Angel||1103.21 kB||27 Mar 2011|
Small rabbit with a very big gun.
The LFG 2000, Jazz’s gun, has a power-up in these levels. The “PU” in the level names stand for power-up.
These levels are mainly suited for duels, but games with a few more players work well too; You can roast many players at once with ease.
This has an evening version of LFGPU, because I like to use the alternate versions of sets for levels.
Also, LFGPU is an entry to PJ’s contest.
EDIT: Fixed bugs.
Few levels incorporate instant death into their design as competently as this one. It involves high level of the psychological factor and is very fun to play. However, I find that gameplay becomes repetitive and mechanical after several matches. Only a small linear portion of the level is laser-safe and that’s where most of the game takes place.
A clever level with a unique take on a “death pit” mechanic. While perhaps the layout directly in front of the gun could have been more purpose-built, the execution of the concept remains solid. The level is a chaotic and somewhat surreal amalgamation of the different set elements, which looks messy but is visually appealing nonetheless.
Eat your lima beans, Johnny.