|xlmexpress.j2l||Electric Express||10.94 kB||25 Dec 2015|
|xlmexpressJB.j2l||Electric Express JB||11.54 kB||25 Dec 2015|
|IC - Tubelec1.j2t||IC - Tubelec1||145.66 kB||13 Mar 2015|
|IC - Tubelec3.j2t||IC - Tubelec3||144.99 kB||18 May 2015|
|coretex_-_home.xm||Home||832.81 kB||13 Mar 2015|
|xlmexpress.j2as||2.68 kB||25 Dec 2015|
|xlmexpressJB.j2as||2.73 kB||25 Dec 2015|
Some of you may remember this level from Anniversary Bash 16. Since it has been gathering dust for over a year and a half, I figured it would be about time it received a formal release. I guess it could also be considered my own personal Christmas present to the community based on the timing of this upload. In addition to the original CTF version, I have also included a Jailbreak version – the upload is marked as Multiple so you can review both of them. This level is optimal for 10 players and up, so be sure to bring some friends!
Merry xmas :)
This is a nice horizontal level that is the only multiplayer-level that uses the “train”-concept, as far as I know. Although the concept isn’t actually much more than a visual theme, it also influenced the level design which should be interesting for many players since doesn’t let players dominate too easily by abusing vertical positions.
Despite its apparent simplicity, I consider this one of the best CTF layouts to date. It offers enough paths for strategy to matter but doesn’t overcomplicate it. It’s universal and matches games of a variety of sizes. Carrots are where you expect them and power-ups are easy to find, although I’d debate collective spawn times of the latter.
awesome level, very fun to play, different than other levels because of the eats. gj
Eat your lima beans, Johnny.