|lsoasisdesert.j2l||Oasis Desert||5.71 kB||23 Jan 2016|
|Oasis.j2t||Oasis||121.78 kB||18 Jan 2010|
|sanddessert.it||Sand Dessert||422.39 kB||25 Apr 2005|
I’m a new user of Jazz Jackrabbit 2 Online. Oasis Desert was created a few years ago. Although level name is Oasis Desert, there are no oasis in this level. lol It may be deficient. I’ll thank you if you play this level.
The level is too simple IMO. There is only one type of weapon and two types of enemies. You could’ve added both flying and normal lizards (they live in deserts, don’t they?) and maybe even dragons (and bats in caves)
There is a lot of room everywhere on the level, except on the boss spot (maybe you wanted it to be that way to make it harder?).
Generally the map needs to be more complex (IMO). This way it’s just too straight forward (go here, shoot this, go there, shoot that)
PS: Too much poles man.
This level felt like a typical first-time experience with JCS. The layout is linear and goes mostly horizontally back and forth. Pickups are grouped into ‘clumps’ too often, you should try placing them more strategically and intuitive. Enemies are just Normal Turtles and some Tuff Turtles, and weapons are just Electro Blaster (with the coin warp near the end offering it’s powerup). All in all very little variety. The first ‘secret’ path using the poles was annoying due to it being hard to escape them, and the blue spring section shouldn’t be forced by sucker tube events. The best thing from this level was the bomb crates on springs thingy, which felt fresh compared to the rest of the level. Lastly is the boss which doesn’t do anything original, being the regular Tuff Boss on horizontal ground.
All in all an okay level as a first timer (believe me, there are far worse) but it will take more effort and especially variety to entertain the single player.
Well, I don’t think this level is bad enough to rate it 3-3.5 Typical “first levels” are usually worse than this one.
There level looks nice, the eyecandy is OK. There are some secrets, hints and a boss (However I think you should make an arena for the boss fight). I liked the idea of jumping bomb-crates, but it makes no sence as the pit is small enough to allow you jump over the spikes. The same goes for the freezing sandglasses- it was quite unexpected and funny to freeze myself running at a full speed, but it doesn’t have any influence on the difficulty of the gameplay.
The usage of poles at the beginning of the level is annoying- you have to take an effort to get yourself out of them.
Just two types of enemies not counting Caterpillar…
And just two types of weapons.
Probably the level should be bigger. It’s 256*64 but it doesn’t seem to be big enough cause there is too much of emptiness especilly in the right side of the level. I mean level needs more paths, more platforms, more content…
In my opinion it’s a decent level for a beginner.
Eat your lima beans, Johnny.